What changed
1 fix1 addition0 changes0 removals
addedFull Screen Fix - RevisedOkay, the full screen bug has been worked around more completely. The underlying issue is still there, and I am working on figuring out why it's happening, as it did not cause the same crash in the previous game. For now, if you have a non 16:9 monitor, it will only allow full-screen if players set up a "Custom Path" as described here: [dynamiclink href=" https://steamcommunity.com/games/3998510/announcements/detail/500599386552664222?snr=2___ "]What's new, is that I also added a script that prevents the game from attempting to go full screen unless this is properly set up. So hopefully no more crashing. The game will inform players that they cannot use full screen mode without first setting up a custom path. Not the best thing, but better than a crash to desktop.
fixedMissing NPCsIndeed I had somehow allowed certain unique characters to go missing. This should be resolved in new games. But if you started the game already and are missing some NPCs, they will not come back. If this is upsetting to you, reach out to me and I can fix your game file, or instruct you how to do it.
Cyclopean II: The Dreamlands changes
addedOkay, the full screen bug has been worked around more completely. The underlying issue is still there, and I am working on figuring out why it's happening, as it did not cause the same crash in the previous game. For now, if you have a non 16:9 monitor, it will only allow full-screen if players set up a "Custom Path" as described here: [dynamiclink href=" https://steamcommunity.com/games/3998510/announcements/detail/500599386552664222?snr=2___ "]What's new, is that I also added a script that prevents the game from attempting to go full screen unless this is properly set up. So hopefully no more crashing. The game will inform players that they cannot use full screen mode without first setting up a custom path. Not the best thing, but better than a crash to desktop.
fixedIndeed I had somehow allowed certain unique characters to go missing. This should be resolved in new games. But if you started the game already and are missing some NPCs, they will not come back. If this is upsetting to you, reach out to me and I can fix your game file, or instruct you how to do it.
Full Screen Fix - Revised
Okay, the full screen bug has been worked around more completely. The underlying issue is still there, and I am working on figuring out why it's happening, as it did not cause the same crash in the previous game. For now, if you have a non 16:9 monitor, it will only allow full-screen if players set up a "Custom Path" as described here: [dynamiclink href="https://steamcommunity.com/games/3998510/announcements/detail/500599386552664222?snr=2___"]What's new, is that I also added a script that prevents the game from attempting to go full screen unless this is properly set up. So hopefully no more crashing. The game will inform players that they cannot use full screen mode without first setting up a custom path. Not the best thing, but better than a crash to desktop.
Missing NPCs
Indeed I had somehow allowed certain unique characters to go missing. This should be resolved in new games. But if you started the game already and are missing some NPCs, they will not come back. If this is upsetting to you, reach out to me and I can fix your game file, or instruct you how to do it.
Weird Glitch Bug from The Abyss
Players were finding themselves on the dock, with weird, fuzzy enemies who did not behave correctly, and a player sprite that ended up sideways or upside down! I only saw it once when testing and was unable to reproduce it at the time. I hoped it would just go away. Well a player mentioned that it happened when leaving the dungeon, and that was the clue I needed to solve it. Thanks for the feedback!