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Steam News13 February 20264mo ago

Many Bugs Fixed - DEMO Updated

EDIT: I updated again in the afternoon. The "Marshall" menu was not working properly and you could not appoint allies to attack during combat. Now it seems to be working again.

In this update7

Full notes

Full Cyclopean II: The Dreamlands update

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What changed

2 fixes1 addition2 changes0 removals
  • Gameplay
  • Fixes
  • Maps
changedEDIT: I updated again in the afternoon. The "Marshall" menu was not working properly and you could not appoint allies to attack during combat. Now it seems to be working again. I was able to identify and resolve several major bugs...
addedAlliancesAlso a hard limit of 9 alliances has been set. Once you have formed 9 alliances (including betrayals) you can no longer form any new ones.
fixedWiggly MonstersThere was an issue where monsters would go slightly "off grid" and appear wiggly on the screen in the overworld. I believe this is resolved.
fixedCampI think I have fixed all the bugs in the camp (Tent item) and it should work properly again.
changedFlee CombatFleeing combat in the overworld would move the character to a weird, dark part of the map. It should now relocate you correctly.

Cyclopean II: The Dreamlands changes

changedEDIT: I updated again in the afternoon. The "Marshall" menu was not working properly and you could not appoint allies to attack during combat. Now it seems to be working again. I was able to identify and resolve several major bugs...
addedAlso a hard limit of 9 alliances has been set. Once you have formed 9 alliances (including betrayals) you can no longer form any new ones.
fixedThere was an issue where monsters would go slightly "off grid" and appear wiggly on the screen in the overworld. I believe this is resolved.
fixedI think I have fixed all the bugs in the camp (Tent item) and it should work properly again.
changedFleeing combat in the overworld would move the character to a weird, dark part of the map. It should now relocate you correctly.

EDIT: I updated again in the afternoon. The "Marshall" menu was not working properly and you could not appoint allies to attack during combat. Now it seems to be working again. I was able to identify and resolve several major bugs...

Alliances

Alliances with different human groups are not working correctly. Human allies do not (currently) provide any buffs to your player, but they also do not fight when dismissed to camp. They will also allow for access to information that might not be available through inquiries otherwise.

Also a hard limit of 9 alliances has been set. Once you have formed 9 alliances (including betrayals) you can no longer form any new ones.

Inquiries

There was a problem with showing whether inquiries were already read or not.

Wiggly Monsters

There was an issue where monsters would go slightly "off grid" and appear wiggly on the screen in the overworld. I believe this is resolved.

Camp

I think I have fixed all the bugs in the camp (Tent item) and it should work properly again.

Flee Combat

Fleeing combat in the overworld would move the character to a weird, dark part of the map. It should now relocate you correctly.

Time of Day

The time of day was not being preserved between saves, and it was reset to noon every time you loaded a game. Now the correct time of day is saved and loaded correctly.

Captives

Some monsters and humans would not show up correctly in the captives menu. They should be presenting accurate information now.

Source

Steam News / 13 February 2026

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