In this update7
Full notes
Full Cyclopean II: The Dreamlands update
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What changed
- Gameplay
- Fixes
- Maps
Cyclopean II: The Dreamlands changes
EDIT: I updated again in the afternoon. The "Marshall" menu was not working properly and you could not appoint allies to attack during combat. Now it seems to be working again. I was able to identify and resolve several major bugs...
Alliances
Alliances with different human groups are not working correctly. Human allies do not (currently) provide any buffs to your player, but they also do not fight when dismissed to camp. They will also allow for access to information that might not be available through inquiries otherwise.
Also a hard limit of 9 alliances has been set. Once you have formed 9 alliances (including betrayals) you can no longer form any new ones.
Inquiries
There was a problem with showing whether inquiries were already read or not.
Wiggly Monsters
There was an issue where monsters would go slightly "off grid" and appear wiggly on the screen in the overworld. I believe this is resolved.
Camp
I think I have fixed all the bugs in the camp (Tent item) and it should work properly again.
Flee Combat
Fleeing combat in the overworld would move the character to a weird, dark part of the map. It should now relocate you correctly.
Time of Day
The time of day was not being preserved between saves, and it was reset to noon every time you loaded a game. Now the correct time of day is saved and loaded correctly.
Captives
Some monsters and humans would not show up correctly in the captives menu. They should be presenting accurate information now.
Source
Changelog.gg summarizes and formats this update. How we read updates.
