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Steam News20 April 20242y ago

1.6 Update - Minor Control Fixes

Here's some changes introduced from builds 1.5.1a and 1.6: 1.5.1a -Reduced gamepad input lag 1.6 -Control sticks are now fully-compatible!

Full notes

Full Cycle Chaser H-5 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • UI and audio
addedHere's some changes introduced from builds 1.5.1a and 1.6:
changed1.5.1a -Reduced gamepad input lag
added1.6 -Control sticks are now fully-compatible! (I still recommend D-pad controls for shmup precision, but the stick option exists for players who want it) -All connected gamepads can be used instead of just gamepad index 0 -Visual clarity update to boss 4 arena -Devolution phase 2's drop bomb attack has a reduced area of effect (RNG made it sometimes unavoidable) -Slight tweaks to achievement descriptions -Enemy bullets no longer hurt player after boss is already dead and fade off-screen
changedA player requested the boss healthbar to be moved behind player bullets, I tested it but couldn't at this time because bullets and enemies exist on the same layer, I would have to re-write the Z-sorting system. I apologize in advance.

Cycle Chaser H-5 changes

addedHere's some changes introduced from builds 1.5.1a and 1.6:
changed1.5.1a -Reduced gamepad input lag
added1.6 -Control sticks are now fully-compatible! (I still recommend D-pad controls for shmup precision, but the stick option exists for players who want it) -All connected gamepads can be used instead of just gamepad index 0 -Visual clarity update to boss 4 arena -Devolution phase 2's drop bomb attack has a reduced area of effect (RNG made it sometimes unavoidable) -Slight tweaks to achievement descriptions -Enemy bullets no longer hurt player after boss is already dead and fade off-screen
changedA player requested the boss healthbar to be moved behind player bullets, I tested it but couldn't at this time because bullets and enemies exist on the same layer, I would have to re-write the Z-sorting system. I apologize in advance.

Here's some changes introduced from builds 1.5.1a and 1.6:

1.5.1a -Reduced gamepad input lag

1.6 -Control sticks are now fully-compatible! (I still recommend D-pad controls for shmup precision, but the stick option exists for players who want it) -All connected gamepads can be used instead of just gamepad index 0 -Visual clarity update to boss 4 arena -Devolution phase 2's drop bomb attack has a reduced area of effect (RNG made it sometimes unavoidable) -Slight tweaks to achievement descriptions -Enemy bullets no longer hurt player after boss is already dead and fade off-screen

A player requested the boss healthbar to be moved behind player bullets, I tested it but couldn't at this time because bullets and enemies exist on the same layer, I would have to re-write the Z-sorting system. I apologize in advance.

Have some Rajaburn art as a treat :)

Source

Steam News / 20 April 2024

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