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Steam News10 December 20223y ago

CYBERLOG #15 Buildings

Hello Cybers! We're back after a long break. Recently, our cyber team has been working on new buildings in the game.

Full notes

Full CyberTown update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Cybers!

What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedWe're back after a long break. Recently, our cyber team has been working on new buildings in the game. We would like to show you some examples of buildings that will be available for building cities in the game.

CyberTown changes

addedWe're back after a long break. Recently, our cyber team has been working on new buildings in the game. We would like to show you some examples of buildings that will be available for building cities in the game.

We're back after a long break. Recently, our cyber team has been working on new buildings in the game. We would like to show you some examples of buildings that will be available for building cities in the game.

Poor residential building

The screenshot shows the Poor residential building. Poor residential - housing for ordinary workers, cramped and not very comfortable, but better than barracks. Decreases the happiness of people living in it. Standart Residential is already a much better and comfortable apartment, but very more expensive to live in. Which apartments to build for their residents - it's only the player's decision.

Module Factory building

What to do with the mined resources? With the Module factory you can produce components from mined resources and sell them to the corporation for credits.

See you in the next CyberLog!

Best, CyberTeam

Source

Steam News / 10 December 2022

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