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Full notes
Full Cyberpunk 2077 update
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What changed
- Gameplay
- Balance
- UI and audio
- Store
- Fixes
- Workshop
Patch 2.02 for Cyberpunk 2077 and Phantom Liberty is live! It includes quest and gameplay fixes for the most common issues as well as other general improvements.
For details, check out the list of changes below.
Phantom Liberty-specific
Rebalanced the time limits for Vehicle Contracts.
Various fixes for animations, lighting, scenes, VFX and more.
Fixed collision issues in various locations that could cause players to get stuck.
When starting a new game and skipping ahead to Phantom Liberty, quests that were simulated as completed will now be visible in the Journal.
Fixed an issue where the Quadra Sport R-7 "Vigilante" wasn't available for purchase on the Autofixer website in some circumstances.
Fixed an issue where roadblocks were present in front of the Dogtown gates, thus preventing entry.
Sasquatch's Hammer will now appear in the vendor's stock at the stadium's black market if it was originally missed after the boss fight with Sasquatch.
Dex's body will now spawn in the landfill on saves where the option to skip ahead to Phantom Liberty was selected.
It will now be possible to pick up Jackie's guns from the altar in El Coyote Cojo on saves where the option to skip ahead to Phantom Liberty was selected.
Addicted To Chaos - Fixed an issue where it could become impossible to complete the quest if the stash is looted before receiving the message with the code.
Black Steel in the Hour of Chaos - Fixed an issue where, under specific circumstances, the quest could remain active even after failing it by not following the traces left by Songbird.
Firestarter - It will no longer be possible to disassemble the stadium security datashard after looting it from Hansen's body, thus blocking quest progression.
Firestarter - It will now be possible to pick up the Bald Eagle weapon after siding with Songbird.
- GigRoads to Redemption - Fixed an issue where the door leading to the stadium's weapons factory could be opened by accident earlier in Firestarter , which later interfered with gig progression and could lock the player behind the door.
Hi Ho Silver Lining - Fixed an issue where the objective "Leave Heavy Hearts" might not be marked complete after leaving Heavy Hearts.
I've Seen That Face Before - Fixed an issue where the "Go to the vantage point" objective might not be marked complete after reaching the vantage point.
Moving Heat - Fixed an issue where it wasn't possible to get in the car because it didn't spawn.
Moving Heat - Fixed an issue where the quest could remain stuck on the "Leave with the car" objective even after getting in the car and leaving the area.
Run This Town - Fixed an issue where the Black Sapphire could become inaccessible because of closed shutters if the player had triggered combat in the lobby at the end of You Know My Name.
Run This Town - Fixed an issue where it wasn't possible to meet Mr. Hands in Heavy Hearts because the elevator was disabled.
Run This Town - Fixed an issue where the character menu and fast travel remained blocked after removing Aguilar's imprint.
Run This Town - Fixed an issue where the Journal incorrectly suggested that the player had to complete Gig: Spy in the Jungle to continue the quest when, in fact, Gig: Heaviest of Hearts was required instead.
Somewhat Damaged - Fixed an issue where Cerberus wouldn't spawn until the corridor chase scene if the player fired
Source
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