In this update2
Full notes
Full Cyberpunk 2077 update
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What changed
- Performance
- Gameplay
- Fixes
- Server
- Store
- UI and audio
Patch 2.01 for Cyberpunk 2077 and Phantom Liberty is live! It fixes the most common issues players have encountered and improves overall performance of the game, especially in Dogtown.
For details, check out the list of changes below:
Phantom Liberty-specific
Balls to the Wall - When talking to Paco, repeating the blue dialogue option from the Corpo lifepath will no longer block progress.
Dog Eat Dog - Fixed an issue where it was possible to earn multiple Relic points by triggering the first meeting with Songbird more than once.
Firestarter - Fixed an issue that could cause V to get stuck in the wall or roof after performing a Finisher on Kurt Hansen.
Moving Heat
Fixed an issue that could cause all traffic to disappear after completing the quest.
Fixed an issue where triggering combat in the garage in specific scenarios could cause various disruptions to quest flow.
New Person, Same Old Mistakes - Fixed an issue where the gate to Bill's hot dog stand was closed.
Somewhat Damaged
Fixed an issue preventing the player from scanning the Neural Network system.
Various fixes for devices in the bunker.
The Killing Moon - Fixed an issue that caused the doors leading to the shuttle to not open.
You Know My Name
Fixed an issue where V could remain connected to the sniper nest, blocking quest progress, after repeatedly switching cameras at the end of the sequence.
Reed will now wear his party outfit during the dialogue with Songbird.
Addressed an issue where some phone calls necessary to continue the main story began with a delay.
Various visual fixes for animations, lighting, scenes, VFX, and more.
Performance improvements for both PC and consoles, especially in the Dogtown area.
Quests & Open World
Automatic Love - The distortion effect caused by talking to Johnny and selecting a specific dialogue option at the end of the quest will no longer persist on the screen.
Ghost Town - Fixed an issue where the quest could get stuck on the "Defeat Nash and his people" objective if the game was saved during combat prior to Update 2.0.
Gig: Breaking News
Fixed an issue where Ted Fox's car didn't spawn.
Fixed an issue where the gig wouldn't trigger after approaching the quest area.
- GigGoing-Away Party - Fixed an issue where it wasn't possible to get in the car with Flavio because it spawned underground.
- GigThe Lord Giveth and Taketh Away - Fixed an issue where the Militech SUV spawned underground.
Killing in the Name
Fixed an issue where leaving the quest unfinished could block clue scanning, preventing the player from progressing in many quests.
Fixed an issue where the Bartmoss Collective website wasn't visible in some cases.
Playing for Time - Fixed an issue where healing and radio icons disappeared from the HUD after the car chase with Takemura.
Space Oddity - Fixed an issue where the quest didn't activate if the location was approached prior to Update 2.0.
The Heist
Fixed an issue where Jackie wasn't present in front of the Afterlife.
Fixed an issue where, when riding the elevator to the 42nd floor with low FPS, V could fall through the floor and die.
The Prophet's Song - Fixed an issue where completing the quest could cause the police system to turn a blind eye to V's crimes.
The Ripperdoc - Fixed an issue where, if
Source
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