Full notes
Full Cybermere update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions2 changes2 removals
- Gameplay
- Performance
- UI and audio
- Balance
addedPatch 1.19.1 for Cybermere is now available. Here's the list of changes for this update.
changedMiscellaneousDatabase scanning optimization - no more stuttering on large database
addedMiscellaneousAdded smart indicators to hacking UI - useful for new players
removedMiscellaneousFighting large amount of enemies no longer slows the game
changedMiscellaneousAdditional polish pass on UI and materials
removedBug fixesEnemy health bar (seen with TAG V2.0) no longer misaligned at certain angles
Patch 1.19.1 for Cybermere is now available. Here's the list of changes for this update.
Miscellaneous
Database scanning optimization - no more stuttering on large database
Added smart indicators to hacking UI - useful for new players
Deployed markers now connect precisely
Database levels loading much faster
Fighting large amount of enemies no longer slows the game
Additional polish pass on UI and materials
Bug fixes
Enemy health bar (seen with TAG V2.0) no longer misaligned at certain angles
Source
Changelog.gg summarizes and formats this update. How we read updates.
