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Steam News19 November 20205y ago

Cyberforge [New Version]

Hail Friends, We would like to start this announcement by thanking everyone that has played Cyberforge, especially those that have taken the time to send us their thoughts.

Full notes

Full Cyberforge: First Light update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions6 changes2 removals
  • Gameplay
  • Balance
  • UI and audio
  • Events
changedWe would like to start this announcement by thanking everyone that has played Cyberforge, especially those that have taken the time to send us their thoughts. Your comments and suggestions help us determine which of our many tasks are most important. In this version you can expect a more balanced experience, better tuned UX, and ULTIMATE attacks for all dwarves.
changedBalanced attack ranges and damage for all dwarves (let us know if they are feeling better)
addedAdded Ultimate attacks for each dwarf (activated by pressing the EAST action button)
addedNew stats for gear: Forge stronger equipment in the "safe zone"
removedFlames in safe zone will no longer deal damage (sorry about that :D)
removedBerzerker (magenta dwarf) no longer fails to leap in certain circumstances

Hail Friends,

We would like to start this announcement by thanking everyone that has played Cyberforge, especially those that have taken the time to send us their thoughts. Your comments and suggestions help us determine which of our many tasks are most important. In this version you can expect a more balanced experience, better tuned UX, and ULTIMATE attacks for all dwarves.

Changes are too numerous to mention so here are the big ones:

  • Refactored alternate action controls to be more intuitive and user friendly (further adjustments are still in the works)

  • Balanced attack ranges and damage for all dwarves (let us know if they are feeling better)

  • Added Ultimate attacks for each dwarf (activated by pressing the EAST action button)

  • New stats for gear: Forge stronger equipment in the "safe zone"

  • Flames in safe zone will no longer deal damage (sorry about that :D)

  • Ai - various changes and bug fixes for PC controlled units. (many changes still in progress)

  • Manipulating crates with the Defender (blue dwarf) are more user friendly

  • Berzerker (magenta dwarf) no longer fails to leap in certain circumstances

As mentioned, we still have loads to do and welcome your offers of critique and encouragement. Here is a very rough list of what we are working on for future updates:

  • Improved switch dwarf event so you instantly know which dwarf you switched to

  • Better camera movements that include important events (such as bridges activated off camera)

  • Fix Ai issues with enemies and when switching dwarves

  • General Ai improvements and deeper decision logic based on command (follow/hold position)

  • New UI with better UX for Equipment and Forging better gear

  • Replace Defender's "shield generator" action with a new utility object (barricade, auto turret)

  • Implement cool down indicator system for alt-actions (grenade, sniper shot, and barricade)

  • Recharge system for Ultimate attacks (replaces current cooldown system)

  • Add in-game feedback for trying to activate triggers with the wrong dwarf

  • and...LOADS more!

Drop comments, reviews or contact us directly through our website or social pages.

All this writing has made us thirsty! Time for a nice "dwarvenly" beverage.

Cheers!

Source

Steam News / 19 November 2020

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