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Steam News1 June 201610y ago

Alpha update 01.06.2016

Hello everyone, The May has ended, meaning a new update has arrived. Throughout May, we mostly focused on the importing of heroes from the design document, to the game, also adding new skills.

Full notes

Full Cyber Team Manager update

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Repeated intro

Hello everyone, The May has ended, meaning a new update has arrived. Throughout May, we mostly focused on the importing of heroes from the design document, to the game, also adding new skills. We’ve fixed many bugs with hero positioning on the map, along with conceptualizing what remains to be added before the game is playable. Bringing some good news to light, we’ve been working efficiently, bringing us closer to the playable product than previously estimated. Our goal is to bring out a playable version within the coming two months. What has been done:

What changed

9 fixes24 additions3 changes0 removals
  • Maps
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
  • Performance
changedHello everyone, The May has ended, meaning a new update has arrived. Throughout May, we mostly focused on the importing of heroes from the design document, to the game, also adding new skills. We’ve fixed many bugs with hero positioning on the map, along with conceptualizing what remains to be added before the game is playable. Bringing some good news to light, we’ve been working efficiently, bringing us closer to the playable product than previously estimated. Our goal is to bring out a playable version within the coming two months. What has been done:
addedAdded more heroes, strength 17, agility 16, intelligence 21.
addedAdded skills for 7 more heroes
addedAdded skills for Dark Ranger First skill gives decreases enemy movement speed Second skill silences for an amount of rounds Third skill gives bonus attack damage against all ranged heroes Ultimate gives bonus agility to dark ranger
addedAdded skills for Flying Poison First skill adds poison to standard hero attack, which decreases enemy movement speed and attack speed Second skills gives passive bonus attack damage, increasing based on victim's missing health Third passive spell gives hero magic resist and grants poison debuff to enemy when taking damage Ultimate gives huge poison debuff (damage, attack speed, movement speed) which lasts several turns
addedAdded skills for Dead King First skill gives damage and applies stun Second one gives passive lifesteal ability to whole team Third one adds passive critical chance Ultimate gives second life if the hero dies

Cyber Team Manager changes

changedHello everyone, The May has ended, meaning a new update has arrived. Throughout May, we mostly focused on the importing of heroes from the design document, to the game, also adding new skills. We’ve fixed many bugs with hero positioning on the map, along with conceptualizing what remains to be added before the game is playable. Bringing some good news to light, we’ve been working efficiently, bringing us closer to the playable product than previously estimated. Our goal is to bring out a playable version within the coming two months. What has been done:
addedAdded more heroes, strength 17, agility 16, intelligence 21.
addedAdded skills for 7 more heroes
addedAdded skills for Dark Ranger First skill gives decreases enemy movement speed Second skill silences for an amount of rounds Third skill gives bonus attack damage against all ranged heroes Ultimate gives bonus agility to dark ranger
addedAdded skills for Flying Poison First skill adds poison to standard hero attack, which decreases enemy movement speed and attack speed Second skills gives passive bonus attack damage, increasing based on victim's missing health Third passive spell gives hero magic resist and grants poison debuff to enemy when taking damage Ultimate gives huge poison debuff (damage, attack speed, movement speed) which lasts several turns
  1. Added more heroes, strength 17, agility 16, intelligence 21.

  2. Added skills for 7 more heroes

  3. Added skills for Dark Ranger

    • First skill gives decreases enemy movement speed

    • Second skill silences for an amount of rounds

    • Third skill gives bonus attack damage against all ranged heroes

    • Ultimate gives bonus agility to dark ranger

  4. Added skills for Flying Poison

    • First skill adds poison to standard hero attack, which decreases enemy movement speed and attack speed

    • Second skills gives passive bonus attack damage, increasing based on victim's missing health

    • Third passive spell gives hero magic resist and grants poison debuff to enemy when taking damage

    • Ultimate gives huge poison debuff (damage, attack speed, movement speed) which lasts several turns

  5. Added skills for Dead King

    • First skill gives damage and applies stun

    • Second one gives passive lifesteal ability to whole team

    • Third one adds passive critical chance

    • Ultimate gives second life if the hero dies

  6. Added skills for Apothecary

    • First skill stun enemy hero

    • Second skill gives fire damage per second

    • Third skill boost allied hero attack speed

    • Ultimate gives a chance to cast spells 2/3/4 times per a cast

  7. Added skills for Necromant

    • First skill heals allies and damages enemies

    • Second gives permanent damage to enemy, based on enemy's health

    • Third skill gives bonus amount of HP and Mana after getting a kill

    • Ultimate damages enemy based on victim's missing health

  8. Added skills for Fire Witch

    • First one gives area based damage

    • Second one gives area based stun

    • Third one temporarily increases attack speed with consecutive attacks

    • Ultimate deals huge amount of damage to the victim

  9. Added skills for Thunderer

    • First spell damages enemy hero and jumps to nearest enemies

    • Second spell damages target enemy and nearest enemies

    • Third passive spell damages enemy heroes each time when Thunderer use spells

    • Ultimate damages all enemy heroes

  10. Added the displaying of spell cooldown timers. Timer is shown when mouse hovers over skill.

  11. Fixed problem with displaying all heroes in heroes screen.

  12. Fixed problem with init teams. When team is init, then by default its primary tactic is set to 1-1-3 and players assign their roles on the map, based on their role in the game.

  13. Fixed the problem with displaying players positions in the positional map inside the tactics screen from the start.

  14. Fixed problem with position view and changed the player grid a bit.

  15. Fixed select positions on map.

  16. Added “reserve” value to positions. Players which in reserve, cant play in the match.

  17. Added additional checking when you are selecting position. When you are selecting the positions, it's unavailable until you free it of any players in that position. Only one player can be assigned to a position at a time.

  18. You can now only have 5 different positions assigned at a team in a team.

  19. Fixed the problem with positions on match view. Changed position assigning in algorithm, so from now positions will depends on what you are selecting from positions screen.

  20. Changed the idea of position selection. It will now depend greatly on the tactics you’re planning to use/train, and the match fights.

What we need to do in the next month:

  1. Manager panel, match panel, positions panel, team panel, transfer panel, refresh UI.

  2. Add heroes statistics panel.

  3. Add ability to train second tactic.

  4. Fix formula's for calculating training and form.

  5. Fix player condition calculations

  6. Add teams with names and players instead of current randomly generated teams

  7. Add the micro economy for teams. Calculations for salaries / selling / profit, etc

  8. Add contract requirements for players

  9. Fix the player count for each team. Each team will only have 6 players (5 main and 1 in reserve).

  10. Add scouts.

  11. Add organizations. This is will be first step towards implementing FPS mode. The next step will be implement FPS mode :)

  12. Add skills for 5 more heroes

  13. Add ranking system where players will play where scouts will pick up hot prospects for your team

  14. Add steam cards.

  15. Add team logos.

The next update will be near the end of June 2016. If you’d like to share your thoughts or ask any questions about the game, please contact me here: email: cyberteammanager@gmail.com Twitter: @CyberTeamManage Sincerely yours, The Tambourine Team

Source

Steam News / 1 June 2016

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