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Full Cyber Paradise update
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What changed
- Compatibility
- Gameplay
- Balance
- UI and audio
- Fixes
Cyber Paradise changes
We moved into full game production earlier this year, and now we think itâs also about time to move the demo from alpha to beta!
So, what's new?
1. The Long Overdue HP drop!
Every defeated enemy has a chance of dropping coffee! Even breaking the crates may spawn a coffee!
Also, unwind in Mini's cafe and sip coffee for as long as you wish. All you need to do is talk with the patrons first! Of course, you can still skip all the dialogue. Youâll just miss coffee time. I figured this would be a better way to encourage players to read. (hopefully!)
2. Golden Rat and Card Bonus Machines
It's like a treasure goblin, but rat. This little creature runs around carrying a Card Bonus Machine, and it may also steal your cards or snatch your coffee.
The Card Bonus Machine it drops lets you do one of three things each time:
A. Randomly upgrade X cards
How many? Let's see where you hit the bar!
B. Combine 2 cards
Each max-level card can be combined with another max-level card, freeing up card slots for more cards!
C. Remove 1 card
Donât like a card? Now you have a chance to discard it here!
Whenever you see a Golden Rat, chase it down before it escapes! Keep upgrading cards, combining them, and make room for more cards, more abilities and boom!
3. Booster Pack Choices
Booster pack choices are no longer completely random. They are now designed to help you build your deck faster!
4. New cards!
A. Power Dash (name may change later)
Your dash can damage foes. Upgrade the card enough, and it will even leave menacing flying plastic bags in the air! Spooky!
B. Mini Bites
Defeated enemies have a chance to turn into dog training machines. Hit them, and Minis will burst from the ground to bite your foes!
C. Mini Protects
When you successfully pet parry, a bunch of Minis will charge out to protect you further!
D. Egg Party
Want to make foes lay eggs?
This is exactly what this card does. Hitting foes with eggs will cause them to lay another egg behind them. When that egg hits another foe, they may lay another egg shooting backwards⌠Pass eggs on! (disclaimer: we may swap egg with other stuff in the future)
Some existing cards have also been tweaked.
5. Throw Stuff at Enemies!
Knockback enemies with some throwable items!
Also, attacking no longer makes you drop the item youâre carrying. Youâll only drop it if you press the carry button again or take damage. (Currently, you can do this with cones, coffee cans and Card Bonus Machines)
Found a card you really want, but your deck is full? Just carry it around until you have room for it!
6. Egg deflection is back!
Egg deflection used to work a long time ago, and then one day it just stopped working. Now itâs fixed!
7. Combat tuning
I had always meant to sync attack speed with movement speed. Somehow, the code was never hooked up properly. Now itâs finally fixed!
Getting a speed card or activating turbo will now also increase your attack speed. Of course, the animation speed has also been adjusted to match the frenzy.
Also, not exactly bad news, but I should mention that slow status effects now affect attack speed and jump speed too.
Axe and sword stats have also been adjusted, with their speed and damage fine-tuned.
8. UI Stuff
As some requested, youâll be able to enlarge cards in the inventory and admire your collection!
New endscreen summary, see what you accomplished during the run!
Also, check out what you missed this run!
And... many more art / SFX, dialogue, and quality-of-life polish.
9. Playtest!
With all the new HP drops and card abilities, the game might be off balance again. I have played too many times, I really canât tell if itâs too easy or about right.
Let us know what you think! We'd love to watch if you stream it. Watching streams always helps us improve the game.
Feel free to join our Discord:
10. Follow on Steam!
Follow us for more updates if you want to learn about our development. The follow button is right next to the wishlist button! (click wishlist button too!)
Also, wishlist NOW đ
Cyber Paradise
More coming later:
Memory panel - now we only have a rough one in the inventory, where players can replay the memories. We will have a more organised one later.
Enemy/card journal - A list of the unlocked entries. Telling how these are related to Mini the dog. As the player uncovers Mini's memory, these entries will be unlocked.
Vital hack revamp - a more controlled meta upgrade path!
Miniâs Paradise in cafe revamp - crafting Miniâs faves will have effects on the player (may not be included in the demo)
Source
Changelog.gg summarizes and formats this update. How we read updates.
