Full notes
Full Cyber Ops update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello there, Operators!
What changed
- Gameplay
- UI and audio
Cyber Ops changes
Finally.... It's time for the new update, ver. 1.0.28
We are very sorry for the delay. Sometimes when you are fixing A, you discover that B stops doing what's expected and the to-do list just keeps growing and growing. That, and some rebel bugs who refused to get killed :)
Anyway, this is what't included in ver. 1.0.28:
Fix: bug related to enemy location in different levels
Update: Agents and Strategy panels during gameplay.
Add: tooltip on strategy buttons.
Add: indicator around Agents when switching strategy.
Add: rolling text effect on hover for texts not fitting inside the borders of the task panel.
Fix: bug preventing chaining hacking actions when using Run+A or Run+S in the Hack Console.
Update: container material on mission 5-2 to prevent additive brightness.
Update: doors on mission 3 boss level.
Update: one of the puzzles of Hack Retention L3 was omitted to prevent instant failure.
Update: mission 5 debriefing dialogues.
Update: contextual menu and support menu positioning to prevent clipping.
Update: cursor position in Boss Retention L2 so that it always starts in the center.
Fix: bug where retention windows remained open even if all devices of a terminal were lost.
More stuff is coming soon, including German and Polish versions!!
Thanks again for your support, and if you are enjoying Cyber Ops, please remember to leave a nice review for other users who might be looking for this kind of new gameplay experience :)
Have a great week, wherever in cyberspace you are!
Cyber Ops Team @Octeto Studios
Source
Changelog.gg summarizes and formats this update. How we read updates.
