What changed
1 fix1 addition1 change0 removals
changed{ Release State - Version 0.81D } As of Early-Access release Cyber Defense is in early beta. 32 Levels +25 Hard mode levels are fully playable and most of the bugs have been ironed out. We will work a little more on balancing as reports come in, but we feel we are pretty close to our goals for weapons and turrets.
added{ Roadmap } Moving ahead we have plans for at least 2 more worlds. After leaving New Zylon well defended you will be heading into the void to stop some direct attacks on the Nexus. The Nexus is the core of communications and deliveries between worlds and back to the real world. The 3rd world will be even more unique as you will be flying in between buildings, defending their mainframe and the infrastructure of the very city itself. These new worlds will bring a new type of gameplay and more challenges for the defender.
fixed{ Patch Notes } 68c added Vive, cosmos, WMR .69 Complete rebuild of unity project, had compatibility errors with oculus plugins working with steamsdk. Demo complete. .69b Got old version working with IF1.51. .70 First Pre-EA Build. 25 Levels complete. .71 Tweaking level 13 and adding more story. .72 Tweaking and working on levels 25-27, working on missile launchers and plasma cannons. .73 Finished up to level 29, testing level 30 and endgame mechanics. Thinking about taking out the shield gun, its a little op. .74 Implemented Plasma rifle, fixed some bullet layers colliding and and fixed targets .75 Added shield and modified some weapons and prices .75b Adding graphics to tubes and fireworks for 100% wins .76 Finishing tubes and optimizing textures. 120 FPS to the quest 2 is solid with a 970 Graphics card. In the editor, we average 160-180fps. .77 Got conduits in all scenes, added quit buttons for all scenes, fixed bugs with void levels, finalized level 30, working on AI turrets / Endgame balances, fixed issues with newly added shield .77b Freeze AI now working, working on cooldowns and endgame AI .77c Delay working .78 Adding more dialog phase 1 .79 All dialog done, 31 done, working on 32, fixed AI turrets and adjust XR2 weapon costs, fixed shield .79b Levels 32 and 32H done. Fixing controller support next patch .79c Home building got lots of additions. Advanced shooting range, test pipes, bowling, just a little fun for beating New Zylon until new cities come along. .80 First build for EA. .81 Added hardmode for levels 5-8. Added a skip tutorial levels 1-4 button. Fix sign for level 19. Delay for fireworks, cleaned up world text and added it to the arm menu. .81b Tweeked level 29, fixed AI turret costs. .81c Fireworks fix .81e Fixed level 29
Cyber Defense 2088 changes
changed{ Release State - Version 0.81D } As of Early-Access release Cyber Defense is in early beta. 32 Levels +25 Hard mode levels are fully playable and most of the bugs have been ironed out. We will work a little more on balancing as reports come in, but we feel we are pretty close to our goals for weapons and turrets.
added{ Roadmap } Moving ahead we have plans for at least 2 more worlds. After leaving New Zylon well defended you will be heading into the void to stop some direct attacks on the Nexus. The Nexus is the core of communications and deliveries between worlds and back to the real world. The 3rd world will be even more unique as you will be flying in between buildings, defending their mainframe and the infrastructure of the very city itself. These new worlds will bring a new type of gameplay and more challenges for the defender.
fixed{ Patch Notes } 68c added Vive, cosmos, WMR .69 Complete rebuild of unity project, had compatibility errors with oculus plugins working with steamsdk. Demo complete. .69b Got old version working with IF1.51. .70 First Pre-EA Build. 25 Levels complete. .71 Tweaking level 13 and adding more story. .72 Tweaking and working on levels 25-27, working on missile launchers and plasma cannons. .73 Finished up to level 29, testing level 30 and endgame mechanics. Thinking about taking out the shield gun, its a little op. .74 Implemented Plasma rifle, fixed some bullet layers colliding and and fixed targets .75 Added shield and modified some weapons and prices .75b Adding graphics to tubes and fireworks for 100% wins .76 Finishing tubes and optimizing textures. 120 FPS to the quest 2 is solid with a 970 Graphics card. In the editor, we average 160-180fps. .77 Got conduits in all scenes, added quit buttons for all scenes, fixed bugs with void levels, finalized level 30, working on AI turrets / Endgame balances, fixed issues with newly added shield .77b Freeze AI now working, working on cooldowns and endgame AI .77c Delay working .78 Adding more dialog phase 1 .79 All dialog done, 31 done, working on 32, fixed AI turrets and adjust XR2 weapon costs, fixed shield .79b Levels 32 and 32H done. Fixing controller support next patch .79c Home building got lots of additions. Advanced shooting range, test pipes, bowling, just a little fun for beating New Zylon until new cities come along. .80 First build for EA. .81 Added hardmode for levels 5-8. Added a skip tutorial levels 1-4 button. Fix sign for level 19. Delay for fireworks, cleaned up world text and added it to the arm menu. .81b Tweeked level 29, fixed AI turret costs. .81c Fireworks fix .81e Fixed level 29
{ Release State - Version 0.81D } As of Early-Access release Cyber Defense is in early beta. 32 Levels +25 Hard mode levels are fully playable and most of the bugs have been ironed out. We will work a little more on balancing as reports come in, but we feel we are pretty close to our goals for weapons and turrets.
{ Roadmap } Moving ahead we have plans for at least 2 more worlds. After leaving New Zylon well defended you will be heading into the void to stop some direct attacks on the Nexus. The Nexus is the core of communications and deliveries between worlds and back to the real world. The 3rd world will be even more unique as you will be flying in between buildings, defending their mainframe and the infrastructure of the very city itself. These new worlds will bring a new type of gameplay and more challenges for the defender.
{ Sale } The EA sale will last a few more days, so don't forget to grab it soon!
{ Patch Notes } 68c added Vive, cosmos, WMR .69 Complete rebuild of unity project, had compatibility errors with oculus plugins working with steamsdk. Demo complete. .69b Got old version working with IF1.51. .70 First Pre-EA Build. 25 Levels complete. .71 Tweaking level 13 and adding more story. .72 Tweaking and working on levels 25-27, working on missile launchers and plasma cannons. .73 Finished up to level 29, testing level 30 and endgame mechanics. Thinking about taking out the shield gun, its a little op. .74 Implemented Plasma rifle, fixed some bullet layers colliding and and fixed targets .75 Added shield and modified some weapons and prices .75b Adding graphics to tubes and fireworks for 100% wins .76 Finishing tubes and optimizing textures. 120 FPS to the quest 2 is solid with a 970 Graphics card. In the editor, we average 160-180fps. .77 Got conduits in all scenes, added quit buttons for all scenes, fixed bugs with void levels, finalized level 30, working on AI turrets / Endgame balances, fixed issues with newly added shield .77b Freeze AI now working, working on cooldowns and endgame AI .77c Delay working .78 Adding more dialog phase 1 .79 All dialog done, 31 done, working on 32, fixed AI turrets and adjust XR2 weapon costs, fixed shield .79b Levels 32 and 32H done. Fixing controller support next patch .79c Home building got lots of additions. Advanced shooting range, test pipes, bowling, just a little fun for beating New Zylon until new cities come along. .80 First build for EA. .81 Added hardmode for levels 5-8. Added a skip tutorial levels 1-4 button. Fix sign for level 19. Delay for fireworks, cleaned up world text and added it to the arm menu. .81b Tweeked level 29, fixed AI turret costs. .81c Fireworks fix .81e Fixed level 29
{ See you in the mainframe! }