Full notes
Full Cyber Complex update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition2 changes0 removals
- Balance
- Gameplay
- Compatibility
addedNew: - New Enemy AI reacting to players strategy - New Scanner radar animations and reactions - New Node detection radar visuals - New improved game mechanics - New visuals and heal / damage effects - New stealth / alert mechanics
changedImprovements: - Improved 2P Versus and Coop Modes - Improved playfield, node and enemy visuals - Improved translations and descriptions
fixedBugfix: - 2P Versus HP draw bugfix
changedThe previous version 1.0.1 is still available for everyone in the "previousVersion" branch unter the beta tab on Steam.
Cyber Complex 1.1.0 "REBOOT"
New:
- New Enemy AI reacting to players strategy
- New Scanner radar animations and reactions
- New Node detection radar visuals
- New improved game mechanics
- New visuals and heal / damage effects
- New stealth / alert mechanics
Improvements:
- Improved 2P Versus and Coop Modes
- Improved playfield, node and enemy visuals
- Improved translations and descriptions
Bugfix: - 2P Versus HP draw bugfix
*The previous version 1.0.1 is still available for everyone in the "previousVersion" branch unter the beta tab on Steam.
We hope you enjoy, feedback is very welcome!
Source
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