HomeGamesUpdatesPricingMethodology
Steam News22 November 20178y ago

Cutthroat 1.0.5

Post Launch Hotfixes and Team Deathmatch This one's mainly a hotfix for a couple things we noticed post launch, including some some issues regarding gaining ranked rating and some typos pointed out by our community memb

Full notes

Full Cutthroat update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedPost Launch Hotfixes and Team Deathmatch This one's mainly a hotfix for a couple things we noticed post launch, including some some issues regarding gaining ranked rating and some typos pointed out by our community members. We also brought back the local multiplayer Team Deathmatch game mode. Team Deathmatch was added early in development, but since it is not the primary game mode it had fallen by the wayside a bit. Prior to launch we discovered some bugs in Team Deathmatch that popped up. We did not want to release Team Deathmatch in that state so we held it off for a few days until we could get the bugs fixed. Team Deathmatch is a 2v2 game mode where the last team standing wins. Each team decides on a class to play and must coordinate between themselves while not giving away their strategies to their opponents.

Cutthroat changes

fixedPost Launch Hotfixes and Team Deathmatch This one's mainly a hotfix for a couple things we noticed post launch, including some some issues regarding gaining ranked rating and some typos pointed out by our community members. We also brought back the local multiplayer Team Deathmatch game mode. Team Deathmatch was added early in development, but since it is not the primary game mode it had fallen by the wayside a bit. Prior to launch we discovered some bugs in Team Deathmatch that popped up. We did not want to release Team Deathmatch in that state so we held it off for a few days until we could get the bugs fixed. Team Deathmatch is a 2v2 game mode where the last team standing wins. Each team decides on a class to play and must coordinate between themselves while not giving away their strategies to their opponents.

Post Launch Hotfixes and Team Deathmatch This one's mainly a hotfix for a couple things we noticed post launch, including some some issues regarding gaining ranked rating and some typos pointed out by our community members. We also brought back the local multiplayer Team Deathmatch game mode. Team Deathmatch was added early in development, but since it is not the primary game mode it had fallen by the wayside a bit. Prior to launch we discovered some bugs in Team Deathmatch that popped up. We did not want to release Team Deathmatch in that state so we held it off for a few days until we could get the bugs fixed. Team Deathmatch is a 2v2 game mode where the last team standing wins. Each team decides on a class to play and must coordinate between themselves while not giving away their strategies to their opponents.

Source

Steam News / 22 November 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.