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Steam News4 December 20257mo ago

⭐ Playtest Update: Patch Notes v1.3 + v1.4

Hello everyone! Thank you so much for playing the Cursed Words Playtest and for all the feedback you've been sharing with us.

In this update8

Full notes

Full Cursed Words: The Word Game That Isn't update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes3 additions7 changes3 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Events
  • Store
  • Maps
removedBefore we dive in, one important noteIt's possible that some people at a specific point in their save file might have had access to Quests and now no longer have them until they win one or two more runs. This is expected after the changes we made to the unlock flow, but feel free to reach out if anything seems off.
changedBefore we dive in, one important noteBelow is everything we’ve updated so far!
added✨ AddedNew sounds on the rewards screen after encounters
changed🔧 ImprovedDialogue boxes that do not require manual dismissal now stay on screen longer when the text is longer so you have enough time to read everything
fixed🔧 ImprovedCorrected the text on some Collection items that were still showing Quest-locked requirements incorrectly
fixed🔧 ImprovedFixed an issue where the inventory could break if you started dragging an item while input was blocked during grid generation and similar events

Cursed Words: The Word Game That Isn't changes

removedIt's possible that some people at a specific point in their save file might have had access to Quests and now no longer have them until they win one or two more runs. This is expected after the changes we made to the unlock flow, but feel free to reach out if anything seems off.
changedBelow is everything we’ve updated so far!
addedNew sounds on the rewards screen after encounters
changedDialogue boxes that do not require manual dismissal now stay on screen longer when the text is longer so you have enough time to read everything
fixedCorrected the text on some Collection items that were still showing Quest-locked requirements incorrectly

Hello everyone!

Thank you so much for playing the Cursed Words Playtest and for all the feedback you've been sharing with us. The Playtest is still ongoing, and thanks to your reports, suggestions and discussions, we’ve already released two updates that address many of the issues you surfaced.

Before we dive in, one important note

It's possible that some people at a specific point in their save file might have had access to Quests and now no longer have them until they win one or two more runs. This is expected after the changes we made to the unlock flow, but feel free to reach out if anything seems off.

Below is everything we’ve updated so far!

⭐ Patch Notes v1.3

✨ Added

  • New sounds on the rewards screen after encounters

  • The current game version is now visible in the main menu settings

🔧 Improved

  • Dialogue boxes that do not require manual dismissal now stay on screen longer when the text is longer so you have enough time to read everything

  • Corrected the text on some Collection items that were still showing Quest-locked requirements incorrectly

  • Fixed an issue where the inventory could break if you started dragging an item while input was blocked during grid generation and similar events

  • Fixed shop advice occasionally recommending a Tile you already own

  • Adjusted the audio played during unlocks at the end of a run

  • General audio level tweaks

  • Fixed several typos

❌ Adjusted

  • Certain items are now blacklisted from the shop advice system to improve recommendation quality

  • Removed extra boss slots from the wrap-up panel after completing a 3 or 4 stage game

📜 Patch Notes v1.4

➕ Additions

  • Added some words to the dictionary so you WISENED wordsmiths can YEET to your hearts' content

🔧 Changes

  • Heart On Fire can give a x0 multiplier for a word with no RED tiles, so watch out...

  • Made Cursed Hyena's explanation text more explicit during Boss Draft

  • Quests are now unlocked after a win with Sam Gambit rather than Nina Nix, giving players more time with the base game before jumping into them

  • Fixed the Capitalist achievement so it unlocks after winning a game with $350+ total earnings, instead of immediately upon reaching $350

  • Fixed a visual bug causing tiles and letters to rapidly pulse across multiple tiles when scoring certain incremental items such as Telescope

  • Reduced file size on some textures which brings the total game download size down from 6.9 GB → 3.5 GB

  • Fixed various typos

➖ Removals

  • Removed Unity splash screen at game launch

Thank you for playing, testing, and helping us shape Cursed Words. We can’t wait to hear what you think! ✨

Looking for more?

Check out the Forklift Interactive publisher page and follow it to see new games and updates as they arrive.

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Source

Steam News / 4 December 2025

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