Full notes
Full Cursed Deal update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
As a small team of just two developers, we're continuously working to improve Cursed Deal. We've resolved several issues and added new features to enhance your gameplay experience, and we're not stopping here. More updates and content are on the way! Thank you for your continued support and interest in our game. Don’t forget to join our Discord!
ADDED:
Added Content Creator Leaderboard and Content Creator Support feature
Added text chat functionality
Added notification when the wrong path is followed with the altar item
Added information about the remaining players in each team above the timer
Displayed Early Access and game version on the HUD
Added indicators for pins that are off-screen
Added sound effect when reviving a friend
REMOVED:
Removed slowdown effect in puddles
CHANGED:
Reduced flash intensity
Made the flash dynamic more user-friendly
Blood trails now disappear after 30 seconds
Lowered volume of fight music and grab music
Changed the ritual areas on the map from red to white
FIXED:
Fixed errors in text chat
Resolved issue with footstep sounds for players who turned to the dark side
Fixed issue where being grabbed during escape did not cancel the escape
Fixed AI boss waiting at filled nests
Fixed bug allowing traps to be placed on characters
Resolved issue where the boss could move after being flashed or killed
Fixed overlapping audio channels at the end of matches
Fixed issue where the flashlight would turn on automatically after being trapped
Resolved issue with menu sounds not playing when returning to the main menu
Fixed incorrect distance display on the pin for revealed players
Source
Changelog.gg summarizes and formats this update. How we read updates.
