HomeGamesUpdatesPricingMethodology
Steam News29 October 20205y ago

UPDATE 0.21.0 - The Armory + Sales 33% off!

Hello, Pretenders! Are you ready for our monthly update? Here comes the ARMORY! New weapons, a new Underworld, and the Lightning element await you in the Temple! ⚡️⚔ Check out our new Trailer! ALSO!

In this update8

Full notes

Full Curse of the Dead Gods update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes10 additions10 changes0 removals
  • Gameplay
  • Balance
  • Workshop
  • UI and audio
  • Fixes
  • Compatibility
addedAre you ready for our monthly update? Here comes the ARMORY! New weapons, a new Underworld, and the Lightning element await you in the Temple! ⚡️⚔
addedCheck out our new Trailer!
addedNew featuresNew Underworld: The Armory: New upgrade tab in the Underworld: + Unlock new weapons to find them in all your next explorations! + All weapons from the game have been separated into two categories: a starting selection matching all the default weapons you can find in the Temple, and a selection of weapons to unlock in the Underworld + When you unlock a new weapon, it can appear in any of your future explorations + Champions’ weapons have to be unveiled first: unlocking them in the Underworld will give you a chance to find them in weapon Sanctuaries + The Armory is destined to evolve! Please share your feedback with us to make it better 🍉 Weapons altars: New game mechanic + You’ll now find in the Main Hall some weapon altars that will offer you different equippable weapons before each exploration! + A new upgrade tab appears in the Underworld: Restore weapon altars to expand your starting weapon choices and upgrade them to increase their quality + Choices offered by weapon altars are renewed after each exploration or when you upgrade the altars in the Underworld
changedNew featuresNew currency: Jade rings + Defeat the last Champion or Boss of each exploration to gain Jade rings! + Jade rings can be spent to unlock new weapons in the Underworld + A first victory will award you a large number of Jade rings. Each additional victory for an already completed exploration will give you a few more Jade rings + Note that some previously available by default weapons are now to be unlocked in the Underworld. For the pre-update players, Jade rings will be credited depending on the completed explorations.
addedNew featuresNew fighting styles: Throwing weapons, main weapons + Simple attack (x2): launches a projectile at mid-range + Final blow of the combo (1 stamina point required): launches a projectile at mid-range that inflicts critical damage at 200% of the weapon's damage + Charged attack (1 stamina point required): launches 4 projectiles on 4 different close targets. Each projectile inflicts 150% of the weapon's damage. + New weapons list: Throwing Knives Weighted Blades Hunting Axes Silver Stars Chromatic Knives “Heartseekers”, Teeth of Death 🍉 Whips, secondary weapons + Simple attack (x1) (1 stamina point required): hits at medium distance + Final blow of the combo (1 stamina point required): hits at medium distance, inflicts critical damage + "Off-Hand Combo" (1 stamina point required): launches a swirling attack that deals 150% of the weapon's damage to all nearby targets. + Charged attack (2 stamina points required): attracts hit enemies close to the character. Can interrupt enemy attacks New weapons list: Braided Whip Barbed Whip Desperation’s Flail Stinger Lash Bone Shard Whip Storm Lash “Flagellation”, Mistress of Agony
addedNew featuresNew element: Lightning + Lightning completes the trinity of elements alongside fire and poison! + Lightning weapons apply an “electrified” status to hit enemies + Final attacks with lightning weapons trigger a lightning bolt, which will strike all surrounding electrified enemies (each lightning bolt inflicts 50% of the final attack's damage). + Entities struck by lightning are also set on fire + New weapon affixes and relics related to lightning and new weapon styles have been added

Curse of the Dead Gods changes

addedAre you ready for our monthly update? Here comes the ARMORY! New weapons, a new Underworld, and the Lightning element await you in the Temple! ⚡️⚔
addedCheck out our new Trailer!
addedNew Underworld: The Armory: New upgrade tab in the Underworld: + Unlock new weapons to find them in all your next explorations! + All weapons from the game have been separated into two categories: a starting selection matching all the default weapons you can find in the Temple, and a selection of weapons to unlock in the Underworld + When you unlock a new weapon, it can appear in any of your future explorations + Champions’ weapons have to be unveiled first: unlocking them in the Underworld will give you a chance to find them in weapon Sanctuaries + The Armory is destined to evolve! Please share your feedback with us to make it better 🍉 Weapons altars: New game mechanic + You’ll now find in the Main Hall some weapon altars that will offer you different equippable weapons before each exploration! + A new upgrade tab appears in the Underworld: Restore weapon altars to expand your starting weapon choices and upgrade them to increase their quality + Choices offered by weapon altars are renewed after each exploration or when you upgrade the altars in the Underworld
changedNew currency: Jade rings + Defeat the last Champion or Boss of each exploration to gain Jade rings! + Jade rings can be spent to unlock new weapons in the Underworld + A first victory will award you a large number of Jade rings. Each additional victory for an already completed exploration will give you a few more Jade rings + Note that some previously available by default weapons are now to be unlocked in the Underworld. For the pre-update players, Jade rings will be credited depending on the completed explorations.
addedNew fighting styles: Throwing weapons, main weapons + Simple attack (x2): launches a projectile at mid-range + Final blow of the combo (1 stamina point required): launches a projectile at mid-range that inflicts critical damage at 200% of the weapon's damage + Charged attack (1 stamina point required): launches 4 projectiles on 4 different close targets. Each projectile inflicts 150% of the weapon's damage. + New weapons list: Throwing Knives Weighted Blades Hunting Axes Silver Stars Chromatic Knives “Heartseekers”, Teeth of Death 🍉 Whips, secondary weapons + Simple attack (x1) (1 stamina point required): hits at medium distance + Final blow of the combo (1 stamina point required): hits at medium distance, inflicts critical damage + "Off-Hand Combo" (1 stamina point required): launches a swirling attack that deals 150% of the weapon's damage to all nearby targets. + Charged attack (2 stamina points required): attracts hit enemies close to the character. Can interrupt enemy attacks New weapons list: Braided Whip Barbed Whip Desperation’s Flail Stinger Lash Bone Shard Whip Storm Lash “Flagellation”, Mistress of Agony

Hello, Pretenders!

Are you ready for our monthly update? Here comes the ARMORY! New weapons, a new Underworld, and the Lightning element await you in the Temple! ⚡️⚔

Check out our new Trailer!

ALSO! Curse of the Dead Gods is 33% off for a limited time 🎃 Grab it now!

:: PATCH NOTE ::

Version 0.21.0 - October 29th, 2020

🍉 = Community additions

New features

  • New Underworld:

    • The ArmoryNew upgrade tab in the Underworld: + Unlock new weapons to find them in all your next explorations! + All weapons from the game have been separated into two categories: a starting selection matching all the default weapons you can find in the Temple, and a selection of weapons to unlock in the Underworld + When you unlock a new weapon, it can appear in any of your future explorations + Champions’ weapons have to be unveiled first: unlocking them in the Underworld will give you a chance to find them in weapon Sanctuaries + The Armory is destined to evolve! Please share your feedback with us to make it better
    • 🍉 Weapons altarsNew game mechanic + You’ll now find in the Main Hall some weapon altars that will offer you different equippable weapons before each exploration! + A new upgrade tab appears in the Underworld: Restore weapon altars to expand your starting weapon choices and upgrade them to increase their quality + Choices offered by weapon altars are renewed after each exploration or when you upgrade the altars in the Underworld
  • New currencyJade rings + Defeat the last Champion or Boss of each exploration to gain Jade rings! + Jade rings can be spent to unlock new weapons in the Underworld + A first victory will award you a large number of Jade rings. Each additional victory for an already completed exploration will give you a few more Jade rings + Note that some previously available by default weapons are now to be unlocked in the Underworld. For the pre-update players, Jade rings will be credited depending on the completed explorations.
  • New fighting styles:

    • Throwing weapons, main weapons + Simple attack (x2): launches a projectile at mid-range + Final blow of the combo (1 stamina point required): launches a projectile at mid-range that inflicts critical damage at 200% of the weapon's damage + Charged attack (1 stamina point required): launches 4 projectiles on 4 different close targets. Each projectile inflicts 150% of the weapon's damage. + New weapons list:

      • Throwing Knives

      • Weighted Blades

      • Hunting Axes

      • Silver Stars

      • Chromatic Knives

      • “Heartseekers”, Teeth of Death

    • 🍉 Whips, secondary weapons + Simple attack (x1) (1 stamina point required): hits at medium distance + Final blow of the combo (1 stamina point required): hits at medium distance, inflicts critical damage + "Off-Hand Combo" (1 stamina point required): launches a swirling attack that deals 150% of the weapon's damage to all nearby targets. + Charged attack (2 stamina points required): attracts hit enemies close to the character. Can interrupt enemy attacks New weapons list:

      • Braided Whip

      • Barbed Whip

      • Desperation’s Flail

      • Stinger Lash

      • Bone Shard Whip

      • Storm Lash

      • “Flagellation”, Mistress of Agony

  • New elementLightning + Lightning completes the trinity of elements alongside fire and poison! + Lightning weapons apply an “electrified” status to hit enemies + Final attacks with lightning weapons trigger a lightning bolt, which will strike all surrounding electrified enemies (each lightning bolt inflicts 50% of the final attack's damage). + Entities struck by lightning are also set on fire + New weapon affixes and relics related to lightning and new weapon styles have been added
  • New weapons + New weapons from previous fighting styles have been added:

    • Main weapon - Sword: Gusting Glaive

    • Main weapon - Mace: Spark Hammer

    • Main weapon - Claw: Warmonger Claws

    • Main weapon - Claw: Blunt Claws

    • Secondary weapon - Pistol: Alchemist’s Firestick

    • Secondary weapon - Shield: Storm’s Bulwark

    • Secondary weapon - Shield: Worn Shield

    • Secondary weapon - Dagger: Obsidian Stiletto

    • Secondary weapon - Dagger: Chipped Dagger

    • Two-handed weapon - Heavy: Sky Hammer

    • Two-handed weapon - Heavy: Stone Hammer

    • Two-handed weapon - Heavy: Broken Longsword

    • Two-handed weapon - Spear: Storm’s Point

    • Two-handed weapon - Spear: Primitive Spear

    • 🍉 Two-handed weapon - Bow: Serpent Bow

    • Two-handed weapon - Bow: Stiff Bow

  • New Champion’s weapon“Cataclysm”, T’amok’s Fury - Whip + A new Champion’s weapon can now be found when fighting the Cursed Twins of the Jaguar Temple! + The special condition is different from the one for "Moonblade", Night’s Sword (but they are indeed "Twins", aren’t they?... 😉) + Only one Champion’s weapon can be obtained during a fight: if both conditions are met, a random draw determines the weapon released

Balancing

  • 🍉 BowsThe playstyle of bows has been revised + Single shots can now be chained together very quickly, making it possible to inflict damage quickly from a distance + Perfect shots become charged shots: once fully loaded, they inflict a critical attack based on 200% of the weapon's damage + Fully charged shots from all bows are now piercing; each enemy hit restores 1 stamina point + Keen Bow now has a new special effect: fully charged shots increase their damage by 50% for each enemy hit
  • Jaguar HammerBase damage adjusted to 45 (instead of 40)
  • 🍉 Stone BreakerBase damage adjusted to 45 (instead of 40)
  • Two-handed Weapons - HeavyThe distance traveled in a charged attack with a heavy weapon has been reduced by about 20%. The impact zone has been reduced by about 10%
  • Dodge

    The dodge time for rolls is now 24 frames (instead of 18)

    Design note

    The previous window could cause frustration when a highly anticipated dodge resulted in damage while the character still seemed to be visually rolling.

  • Loot: The chance of obtaining a Relic or Weapon from a chest or an enemy is now 60% for a Relic and 40% for a Weapon (previously 50/50)

  • CorruptionCorrupt prices for weapon upgrades were increased by 10 points
  • Off-hand Combo: All "Off-hand Combo" now inflict 150% of the weapon's damage (instead of 100%)

Visual changes

  • Redesign of the Underworld interface: The different Underworld menus have been redesigned and harmonized

  • Hero's Hand: The FX of the hero's corrupted hand now adapts to his number of curses

  • Weapon frames: Frames of the equipped weapons change according to the quality of the equipment

Fixed bugs & QoL

  • 🍉 Victory CinematicsFixed a bug that would cause the hero to leave the arena during victory cinematics against a Champion or Boss
  • 🍉 Calendar doorFixed a bug that caused the calendar door to rotate too fast when canceling during the Exploration menu
  • 🍉 ScreenshakeAdded an option to disable screenshake
  • Lost focus: The game now pauses when you alt-tab, return to the desktop or just lose focus. This option is enabled by default but can be disabled if necessary (streaming purpose, etc.)

    Note: The game officially shifted to 64-bit. If you’re having troubles with your 32-bit operating system and launching the game, please contact us at contact@passtechgames.com

Known Bugs

  • Champions and Bosses slip out of their arenas, preventing you from finishing the fight

  • It is possible to die at the same time as a Champion or a Boss, preventing the display of the victory or defeat screen

What’s cooking in the Temple

Source

Steam News / 29 October 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.