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Full notes
Full Curse of the Dead Gods update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Workshop
- UI and audio
- Fixes
- Compatibility
Curse of the Dead Gods changes
Hello, Pretenders!
Are you ready for our monthly update? Here comes the ARMORY! New weapons, a new Underworld, and the Lightning element await you in the Temple! ⚡️⚔
Check out our new Trailer!
ALSO! Curse of the Dead Gods is 33% off for a limited time 🎃 Grab it now!
:: PATCH NOTE ::
Version 0.21.0 - October 29th, 2020
🍉 = Community additions
New features
New Underworld:
- The ArmoryNew upgrade tab in the Underworld: + Unlock new weapons to find them in all your next explorations! + All weapons from the game have been separated into two categories: a starting selection matching all the default weapons you can find in the Temple, and a selection of weapons to unlock in the Underworld + When you unlock a new weapon, it can appear in any of your future explorations + Champions’ weapons have to be unveiled first: unlocking them in the Underworld will give you a chance to find them in weapon Sanctuaries + The Armory is destined to evolve! Please share your feedback with us to make it better
- 🍉 Weapons altarsNew game mechanic + You’ll now find in the Main Hall some weapon altars that will offer you different equippable weapons before each exploration! + A new upgrade tab appears in the Underworld: Restore weapon altars to expand your starting weapon choices and upgrade them to increase their quality + Choices offered by weapon altars are renewed after each exploration or when you upgrade the altars in the Underworld
- New currencyJade rings + Defeat the last Champion or Boss of each exploration to gain Jade rings! + Jade rings can be spent to unlock new weapons in the Underworld + A first victory will award you a large number of Jade rings. Each additional victory for an already completed exploration will give you a few more Jade rings + Note that some previously available by default weapons are now to be unlocked in the Underworld. For the pre-update players, Jade rings will be credited depending on the completed explorations.
New fighting styles:
Throwing weapons, main weapons + Simple attack (x2): launches a projectile at mid-range + Final blow of the combo (1 stamina point required): launches a projectile at mid-range that inflicts critical damage at 200% of the weapon's damage + Charged attack (1 stamina point required): launches 4 projectiles on 4 different close targets. Each projectile inflicts 150% of the weapon's damage. + New weapons list:
Throwing Knives
Weighted Blades
Hunting Axes
Silver Stars
Chromatic Knives
“Heartseekers”, Teeth of Death
🍉 Whips, secondary weapons + Simple attack (x1) (1 stamina point required): hits at medium distance + Final blow of the combo (1 stamina point required): hits at medium distance, inflicts critical damage + "Off-Hand Combo" (1 stamina point required): launches a swirling attack that deals 150% of the weapon's damage to all nearby targets. + Charged attack (2 stamina points required): attracts hit enemies close to the character. Can interrupt enemy attacks New weapons list:
Braided Whip
Barbed Whip
Desperation’s Flail
Stinger Lash
Bone Shard Whip
Storm Lash
“Flagellation”, Mistress of Agony
- New elementLightning + Lightning completes the trinity of elements alongside fire and poison! + Lightning weapons apply an “electrified” status to hit enemies + Final attacks with lightning weapons trigger a lightning bolt, which will strike all surrounding electrified enemies (each lightning bolt inflicts 50% of the final attack's damage). + Entities struck by lightning are also set on fire + New weapon affixes and relics related to lightning and new weapon styles have been added
New weapons + New weapons from previous fighting styles have been added:
Main weapon - Sword: Gusting Glaive
Main weapon - Mace: Spark Hammer
Main weapon - Claw: Warmonger Claws
Main weapon - Claw: Blunt Claws
Secondary weapon - Pistol: Alchemist’s Firestick
Secondary weapon - Shield: Storm’s Bulwark
Secondary weapon - Shield: Worn Shield
Secondary weapon - Dagger: Obsidian Stiletto
Secondary weapon - Dagger: Chipped Dagger
Two-handed weapon - Heavy: Sky Hammer
Two-handed weapon - Heavy: Stone Hammer
Two-handed weapon - Heavy: Broken Longsword
Two-handed weapon - Spear: Storm’s Point
Two-handed weapon - Spear: Primitive Spear
🍉 Two-handed weapon - Bow: Serpent Bow
Two-handed weapon - Bow: Stiff Bow
- New Champion’s weapon“Cataclysm”, T’amok’s Fury - Whip + A new Champion’s weapon can now be found when fighting the Cursed Twins of the Jaguar Temple! + The special condition is different from the one for "Moonblade", Night’s Sword (but they are indeed "Twins", aren’t they?... 😉) + Only one Champion’s weapon can be obtained during a fight: if both conditions are met, a random draw determines the weapon released
Balancing
- 🍉 BowsThe playstyle of bows has been revised + Single shots can now be chained together very quickly, making it possible to inflict damage quickly from a distance + Perfect shots become charged shots: once fully loaded, they inflict a critical attack based on 200% of the weapon's damage + Fully charged shots from all bows are now piercing; each enemy hit restores 1 stamina point + Keen Bow now has a new special effect: fully charged shots increase their damage by 50% for each enemy hit
- Jaguar HammerBase damage adjusted to 45 (instead of 40)
- 🍉 Stone BreakerBase damage adjusted to 45 (instead of 40)
- Two-handed Weapons - HeavyThe distance traveled in a charged attack with a heavy weapon has been reduced by about 20%. The impact zone has been reduced by about 10%
Dodge
The dodge time for rolls is now 24 frames (instead of 18)
Design note
The previous window could cause frustration when a highly anticipated dodge resulted in damage while the character still seemed to be visually rolling.
Loot: The chance of obtaining a Relic or Weapon from a chest or an enemy is now 60% for a Relic and 40% for a Weapon (previously 50/50)
- CorruptionCorrupt prices for weapon upgrades were increased by 10 points
Off-hand Combo: All "Off-hand Combo" now inflict 150% of the weapon's damage (instead of 100%)
Visual changes
Redesign of the Underworld interface: The different Underworld menus have been redesigned and harmonized
Hero's Hand: The FX of the hero's corrupted hand now adapts to his number of curses
Weapon frames: Frames of the equipped weapons change according to the quality of the equipment
Fixed bugs & QoL
- 🍉 Victory CinematicsFixed a bug that would cause the hero to leave the arena during victory cinematics against a Champion or Boss
- 🍉 Calendar doorFixed a bug that caused the calendar door to rotate too fast when canceling during the Exploration menu
- 🍉 ScreenshakeAdded an option to disable screenshake
Lost focus: The game now pauses when you alt-tab, return to the desktop or just lose focus. This option is enabled by default but can be disabled if necessary (streaming purpose, etc.)
Note: The game officially shifted to 64-bit. If you’re having troubles with your 32-bit operating system and launching the game, please contact us at contact@passtechgames.com
Known Bugs
Champions and Bosses slip out of their arenas, preventing you from finishing the fight
It is possible to die at the same time as a Champion or a Boss, preventing the display of the victory or defeat screen
What’s cooking in the Temple
Source
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