Full notes
Full Curse of Pirates update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
Curse of Pirates changes
Ahoy there, sea dogs!
We’ve gathered your feedback, analyzed hundreds of voyages—and quite a few parrot-related deaths. Today, we’re releasing a major update for the Curse of Pirates demo. Without further ado, here’s what’s new:
Balance adjustments, especially at the start of a voyage.
New pickups — special items that can drop from enemies and grant temporary bonuses.
Improved totem system — it’s now clearer and safer, so you won’t accidentally grab a debuff instead of a buff.
Visual upgrade for your ship — it’s now displayed from multiple angles. Not only does it look great, but it also gives a better sense of control at the helm.
Manual fire mode — toggle it in settings if you prefer aiming and shooting on your own.
Astrid, Darkbone, and Zar'kul are now waiting for you in the hub to chat between voyages.
A brand-new adventure map, freshly drawn and full of pirate charm.
And of course, countless smaller tweaks and visual improvements — especially better readability for attacks and effects.
Thank you for playing! Keep sharing your thoughts and feedback — it helps us make the game even better.
Yo-ho-ho, see ye on the high seas!
The Curse of Pirates Crew
Source
Changelog.gg summarizes and formats this update. How we read updates.
