In this update4
Full notes
Full Curse of Eternity update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello again!
What changed
- Compatibility
- Performance
- Gameplay
- Fixes
Curse of Eternity changes
The Curse of Eternity Demo is still up for you to try. Please check it out and leave any feedback for us in our Discord: https://discord.curseofeternity.com/
Today we're releasing a small update 0.6. Here are some of the changes that can be seen in the beta demo.
[0.6] 6-27-22
Changed
Use object animation no transitions back into itself when interacting with puzzles multiple times - Trinket sell price and shards to next level have been tweaked. - Damage has been tweaked when characters with much higher attack rating attack characters with much lower defense rating. - Shards level up curve has been tweaked - Wind lines are visible from further away - Numerous performance improvements - Reduced effectiveness of cursehand and frosted slows
Removed
Removed Optimize Animators option
Fixed
Enemy archers stay locked in place after nocking an arrow - Several lights have been optimized - Save data of the wrong type is now ignored when loading and checking if data is dirty - Enemy Acid Multishot no longer tracks the player as closely - Menu input is delayed when a menu is first opened, preventing user inputs from leaking into the menus from the main game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
