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Steam News27 June 20224y ago

0.6 June Beta Demo Update

Hello again! The Curse of Eternity Demo is still up for you to try. Please check it out and leave any feedback for us in our Discord: https://discord.curseofeternity.com/ Today we're releasing a small update 0.6.

In this update4

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Full Curse of Eternity update

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Repeated intro

Hello again!

What changed

0 fixes0 additions2 changes2 removals
  • Compatibility
  • Performance
  • Gameplay
  • Fixes
changedToday we're releasing a small update 0.6. Here are some of the changes that can be seen in the beta demo.
changedChangedUse object animation no transitions back into itself when interacting with puzzles multiple times - Trinket sell price and shards to next level have been tweaked. - Damage has been tweaked when characters with much higher attack rating attack characters with much lower defense rating. - Shards level up curve has been tweaked - Wind lines are visible from further away - Numerous performance improvements - Reduced effectiveness of cursehand and frosted slows
removedRemovedRemoved Optimize Animators option
removedFixedEnemy archers stay locked in place after nocking an arrow - Several lights have been optimized - Save data of the wrong type is now ignored when loading and checking if data is dirty - Enemy Acid Multishot no longer tracks the player as closely - Menu input is delayed when a menu is first opened, preventing user inputs from leaking into the menus from the main game.

Curse of Eternity changes

changedToday we're releasing a small update 0.6. Here are some of the changes that can be seen in the beta demo.
changedUse object animation no transitions back into itself when interacting with puzzles multiple times - Trinket sell price and shards to next level have been tweaked. - Damage has been tweaked when characters with much higher attack rating attack characters with much lower defense rating. - Shards level up curve has been tweaked - Wind lines are visible from further away - Numerous performance improvements - Reduced effectiveness of cursehand and frosted slows
removedRemoved Optimize Animators option
removedEnemy archers stay locked in place after nocking an arrow - Several lights have been optimized - Save data of the wrong type is now ignored when loading and checking if data is dirty - Enemy Acid Multishot no longer tracks the player as closely - Menu input is delayed when a menu is first opened, preventing user inputs from leaking into the menus from the main game.

The Curse of Eternity Demo is still up for you to try. Please check it out and leave any feedback for us in our Discord: https://discord.curseofeternity.com/

Today we're releasing a small update 0.6. Here are some of the changes that can be seen in the beta demo.

[0.6] 6-27-22

Changed

  • Use object animation no transitions back into itself when interacting with puzzles multiple times - Trinket sell price and shards to next level have been tweaked. - Damage has been tweaked when characters with much higher attack rating attack characters with much lower defense rating. - Shards level up curve has been tweaked - Wind lines are visible from further away - Numerous performance improvements - Reduced effectiveness of cursehand and frosted slows

Removed

  • Removed Optimize Animators option

Fixed

  • Enemy archers stay locked in place after nocking an arrow - Several lights have been optimized - Save data of the wrong type is now ignored when loading and checking if data is dirty - Enemy Acid Multishot no longer tracks the player as closely - Menu input is delayed when a menu is first opened, preventing user inputs from leaking into the menus from the main game.

Source

Steam News / 27 June 2022

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