Full notes
Full Curse update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Curse changes
Changes include:
Ghost chase - players can no longer run from ghosts, but instead, we place the player in an optimal position to take on aggressive entities.
Flashlight mechanic - the flashlight no longer has a single battery and can be used for as long as needed. The UV feature of the light is now activated and runs out of energy quickly but regenerates energy quickly too.
Enhanced enemies and visuals - new ghost models, furniture, props, etc. We hope you like the new look!
Story changes - no significant changes to the story but some dialogue and note tweaks. We feel it tells a more cohesive story.
Have fun in the manor, and don't get caught by the ghosts!
Source
Changelog.gg summarizes and formats this update. How we read updates.
