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Steam News21 June 20242y ago

Steam Devlog #2

Hi everyone! Today I wanted to share what I've been working on since the first devlog! The biggest new feature I worked on recently is adding relics to the game!

In this update1

Full notes

Full Curling in the Dungeon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions6 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Maps
addedHi everyone! Today I wanted to share what I've been working on since the first devlog!The biggest new feature I worked on recently is adding relics to the game! These are different than items that we normally can use during the fights. The relics have passive effects during and outside the combats, eg. receiving more coins, dealing more damage with ranged weapons and more crazier effects.
changedHi everyone! Today I wanted to share what I've been working on since the first devlog!With addition of relics I changed how you can receive the items and relics themselves. Now instead of additional rooms, you can get items after the normal fights and relics after the elite fights.
addedHi everyone! Today I wanted to share what I've been working on since the first devlog!I have also finished the works on game feel, where I added a lot of smaller effects that improve the feel of the game. Since the game is mostly dependent on static UI objects, every cool animation and a little movement adds to a nicer reception.
changedHi everyone! Today I wanted to share what I've been working on since the first devlog!A lot of other improvements were made too, that don't really make sense to be written in detail, like:
changedHi everyone! Today I wanted to share what I've been working on since the first devlog!randomization balance
changedHi everyone! Today I wanted to share what I've been working on since the first devlog!improved saving

Curling in the Dungeon changes

addedThe biggest new feature I worked on recently is adding relics to the game! These are different than items that we normally can use during the fights. The relics have passive effects during and outside the combats, eg. receiving more coins, dealing more damage with ranged weapons and more crazier effects.
changedWith addition of relics I changed how you can receive the items and relics themselves. Now instead of additional rooms, you can get items after the normal fights and relics after the elite fights.
addedI have also finished the works on game feel, where I added a lot of smaller effects that improve the feel of the game. Since the game is mostly dependent on static UI objects, every cool animation and a little movement adds to a nicer reception.
changedA lot of other improvements were made too, that don't really make sense to be written in detail, like:
changedrandomization balance

Hi everyone! Today I wanted to share what I've been working on since the first devlog!

The biggest new feature I worked on recently is adding relics to the game! These are different than items that we normally can use during the fights. The relics have passive effects during and outside the combats, eg. receiving more coins, dealing more damage with ranged weapons and more crazier effects.

With addition of relics I changed how you can receive the items and relics themselves. Now instead of additional rooms, you can get items after the normal fights and relics after the elite fights.

In elite fights you will encounter harder enemies, thus you can receive relics, which are more rare.

I have also finished the works on game feel, where I added a lot of smaller effects that improve the feel of the game. Since the game is mostly dependent on static UI objects, every cool animation and a little movement adds to a nicer reception.

A lot of other improvements were made too, that don't really make sense to be written in detail, like:

  • bug fixes

  • randomization balance

  • improved saving

  • enemy&map balance

  • status effects tooltip

  • cards tilt

  • simple tutorial

  • and more

If you desire more details, check out the previous Youtube devlog ❤

Source

Steam News / 21 June 2024

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