In this update2
Full notes
Full Curious Expedition 2 update
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What changed
- Security
- UI and audio
- Fixes
- Maps
- Balance
- Events
Curious Expedition 2 changes
A small pile of talking bones vs a Giant Desert Sandworm.... who should win?
Changes
Undead Pirate's "Fear of the Dead" now effects enemies differently:
Non-humanoids are not so scared of a pile of bones, so they get only 5 vulnerability
- Humanoids are still pretty scared, but slightly less scaredmaximum vulnerability reduced to 40
When you are forced to flee in combat when at zero sanity due to Fighting Spirit, the infobox is displayed when highlighting the button
Fixes
Fixed expeditions not being generated in Endless mode sometimes
Fixed some impossible Cavern maps
Fixed missing animal recruits in villages
Fixed Nagual issues with duplicating characters
Fixed not being able to teleport over geysirs that fully block your path
Fixed War Chest perk not giving correct number of items sometimes
Fixed ransom payment at village ruler not giving you back the abducted character
Fixed Parasaurolophus Crest increasing Attention Chance more than it should have
Fixed getting sanity every time you visit the last Survey Point in Trials and Triangulations
Fixed not being able to play Go when only human in your party is the Club Inspector
Fixed Kobolds that are recruited in villages not being counted as locals of that world
Fixed Escort Shaman quest not being removed properly when shaman dies in combat
Fixed rest event where characters who fought together become friends not working sometimes
Fixed Collect Artifact quest on Pale Mask islands sometimes not being completable
Fixed getting the same expedition type twice in a row for DLC Islands in Campaign mode
Fixed Malin's tracks sometimes being hidden in Act 2 Part 1
Fixed Coca Wine sometimes teleporting you into fog
Fixed Tanuki names containing English text when playing in Russian
Fixed some hint locations being on water in Celestial Shores
Fixed visual issues on Highlands maps with Fog covers Mountains
Fixed issues with some needle plant events not properly being shown
Fixed ship not being connected to underground lake sometimes in Caverns maps
Fixed some locations in Paris not having any ambient audio
Fixed prey animals not properly animating when they change tile
Fixed character walking over water in Islander XP event
Fixed being able to quickly click twice on some buttons, causing issues later
Fixed various visual/animation issues
Reduced memory usage during gameplay
Source
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