Full notes
Full Cupiclaw update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Cupiclaw changes
Cupiclaw’s 0.2.0 demo update is now available!
Major changes:
The claw now moves down until full before going up
Penalties can now be removed in exchange for 5 tokens (+2 per penalty level)
Reworked Nature transformation effect: transformed prizes now have the same value as the player’s prize
One free reroll is given per round
Rebalanced prize values to reflect these changes
One new prize
New BGM
Minor changes:
The game is now lost on the last round if not enough money is gathered (sorry for those who won this way before! 🙏)
Upgrade view stops appearing if the game is over
The pause menu can now be opened during the upgrade phase
Settings can now be accessed in-game
Remaining coins are visible in the end details
Highest obtained coins are saved in the collection view (a proper stats view will be added later)
The coin animation can now be accelerated with an input
Slightly increased the chances of obtaining prizes of the same type
The rotten apple is now categorized as Food instead of Penalty
Prize quantity is indicated in the description
Various visual and translation fixes
Feel free to share your feedback on this new version!
Source
Changelog.gg summarizes and formats this update. How we read updates.
