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Steam News28 November 20257mo ago

Devlog #1

To keep everyone in the loop as development continues, I’ll be sharing updates about CULY’s current state and its core mechanics.

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Full CULY update

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What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedPhysical FightsPhysical battles follow more traditional RPG structure. CULY has a level and stats that grow as you progress. With each level, you not only gain strength but may also obtain new abilities like Block, Bowling, or Cool. The more you fight, the better prepared you’ll be for whatever comes next.

To keep everyone in the loop as development continues, I’ll be sharing updates about CULY’s current state and its core mechanics. Although some details will obviously stay hidden until you play, today I want to talk about one of the game’s defining features: the Dual Battle System.

Why two types of battles?

When I started developing CULY, I wanted the game to explore conflict on more than just a physical level. We all face challenges others can see, as well as those we keep to ourselves. The game reflects that by separating battles into two layers: outer fights (physical) and inner fights (emotional). Each affects the other.

Physical Fights

You vs. enemy

Physical battles follow more traditional RPG structure. CULY has a level and stats that grow as you progress. With each level, you not only gain strength but may also obtain new abilities like Block, Bowling, or Cool. The more you fight, the better prepared you’ll be for whatever comes next.

(Information about CULY's abilities will be given in another devlog.)

Emotional Fights

You vs. emotion

Emotional battles work very differently. No levels, no stats, and no skills. It’s just you facing the fears and feelings you don’t show to others. You don’t attack, you try to survive. Once you make it through the emotional encounter, you choose how to process it:

  • Suppressing your emotions provides immediate benefits in physical battles, but it makes future emotional encounters tougher.

  • Accepting your emotions doesn’t give you combat perks, nor does it shield you. And that's exactly what's frightening.

I’ll be diving into other aspects of development in the next devlogs.

~ adam

Source

Steam News / 28 November 2025

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