Full notes
Full Culture Warz update
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What changed
- Gameplay
- Fixes
- Compatibility
- UI and audio
Post release patch 1:
New features:
Base game:
When there are 3 or fewer zombies left in a wave, an icon will appear showing the position of the zombies if they are off screen
Bullets changed to be more visible
CTF:
Arrow to indicate position of the next flag is now red and stays at the same distance from player regardless of distance to the flag
Timer now flashes when the player is close to running out of time
KOTH:
Arrow to indicate position of the hill is now red and stays at the same distance from player regardless of distance to the hill
Bug fixes:
Base game:
Karen hair changed to blond
Sorted model issue on Bavarian Chad in menu scenes
Fixed bug where zombies that stayed at a distance (like the Pharma Bro) would slide along the ground when standing still sometimes
Fixed bug where zombies that stayed at a distance (like the Pharma Bro) speed would not be affected by slow potion power up
Fixed bug where golden Managers were not immune to effects
Fixed bug where bullet no longer fires at start of game
Fixed bug where Grifter beam attack was not working when it was slowed
Fixed bug where golden boss zombies did not attack whilst the slow potion was active
Fixed bug with jerkiness of Chad movement. This was more noticeable on higher refresh rate monitors
Other minor fixes
Literally Shaking Zombie Pack:
Sorted clipping issue on Beta zombie
Fixed bug where golden Butlers were not immune to effects
Fixed bug where Virtue Signaller beam attack was not working when it was slowed
Oxygen Thieves Zombie Pack:
Fixed bug where ranged zombies animations are actually interrupted when they are killed
Fixed bug where Snowflake beam attack was not working when it was slowed
Fixed bug where 304 did not attack whilst the slow potion was active
Menaces to Society Zombie Pack:
Fixed bug where ranged zombies animations are actually interrupted when they are killed
Fixed bug where Temper Boy beam attack was not working when it was slowed
Fixed bug where Based did not attack whilst the slow potion was active
KOTH:
Fixed a few UI bugs
Attack:
Cancelled power up kills zombies after 5 seconds instead of 20 now
Correct particle effect now used for Divine Thunderbolts in all game modes
Source
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