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Steam News3 November 20232y ago

Patch Notes #1

Post release patch 1: New features: Base game: When there are 3 or fewer zombies left in a wave, an icon will appear showing the position of the zombies if they are off screen Bullets changed to be more visible CTF: Arr

Full notes

Full Culture Warz update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes1 addition3 changes0 removals
  • Gameplay
  • Fixes
  • Compatibility
  • UI and audio
addedNew features:
changedBullets changed to be more visible
changedKaren hair changed to blond
fixedFixed bug where zombies that stayed at a distance (like the Pharma Bro) would slide along the ground when standing still sometimes
fixedFixed bug where zombies that stayed at a distance (like the Pharma Bro) speed would not be affected by slow potion power up
fixedFixed bug where golden Managers were not immune to effects

Post release patch 1:

New features:

Base game:

  • When there are 3 or fewer zombies left in a wave, an icon will appear showing the position of the zombies if they are off screen

  • Bullets changed to be more visible

CTF:

  • Arrow to indicate position of the next flag is now red and stays at the same distance from player regardless of distance to the flag

  • Timer now flashes when the player is close to running out of time

KOTH:

  • Arrow to indicate position of the hill is now red and stays at the same distance from player regardless of distance to the hill

Bug fixes:

Base game:

  • Karen hair changed to blond

  • Sorted model issue on Bavarian Chad in menu scenes

  • Fixed bug where zombies that stayed at a distance (like the Pharma Bro) would slide along the ground when standing still sometimes

  • Fixed bug where zombies that stayed at a distance (like the Pharma Bro) speed would not be affected by slow potion power up

  • Fixed bug where golden Managers were not immune to effects

  • Fixed bug where bullet no longer fires at start of game

  • Fixed bug where Grifter beam attack was not working when it was slowed

  • Fixed bug where golden boss zombies did not attack whilst the slow potion was active

  • Fixed bug with jerkiness of Chad movement. This was more noticeable on higher refresh rate monitors

  • Other minor fixes

Literally Shaking Zombie Pack:

  • Sorted clipping issue on Beta zombie

  • Fixed bug where golden Butlers were not immune to effects

  • Fixed bug where Virtue Signaller beam attack was not working when it was slowed

Oxygen Thieves Zombie Pack:

  • Fixed bug where ranged zombies animations are actually interrupted when they are killed

  • Fixed bug where Snowflake beam attack was not working when it was slowed

  • Fixed bug where 304 did not attack whilst the slow potion was active

Menaces to Society Zombie Pack:

  • Fixed bug where ranged zombies animations are actually interrupted when they are killed

  • Fixed bug where Temper Boy beam attack was not working when it was slowed

  • Fixed bug where Based did not attack whilst the slow potion was active

KOTH:

  • Fixed a few UI bugs

Attack:

  • Cancelled power up kills zombies after 5 seconds instead of 20 now

  • Correct particle effect now used for Divine Thunderbolts in all game modes

Source

Steam News / 3 November 2023

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