Full notes
Full Cultist Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Performance
- Gameplay
Cultist Simulator changes
Chel's patch notes:
Fixed an Apostle legacy bug that made it impossible to heal followers wounded by an enemy Long - but only if you were playing a localized (non-English) version of the game. No words enough to convey how hard the Devil worked to make this bug possible.
Some sounds - namely, a card dropping in a slot, and a game speed being changed via a hotkefy - were not playing since god knows when.
Improved performance in Exile when arriving in a new city with a lot of cash.
Fixed a rare bug that broke the main menu if you were mashing buttons too eagerly during the splash screen.
Fixed an erroneous text display in various escaped spirit hauntings.
There was a missing colon in a substantial Edge commission's label. Could this be the very last typo in the entire game ?! Will you be able, oh dear players, to spot more ?!
MODDING: IDs of entities are now completely case-insensitive for all purposes (in-game access, modifying, inheriting, localizing etc).
MODDING: (super nerdy) Console autocomplete suggestions are now only displayed if there's more than 3 characters typed in - this way you aren't presented to choose from every entity in the game that starts with a letter E.
HOTFIX A.2: Translation is correctly applied to verbs' initial slots.
Source
Changelog.gg summarizes and formats this update. How we read updates.
