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Steam News17 December 20232y ago

December update!

It's December update time! and also the first update for Cufflinks and Cages! One of the main pieces of feedback we've gotten is that the task system feels a bit directionless and completely RNG dependant, which when yo

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Full Cufflinks & Cages update

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What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedOne of the main pieces of feedback we've gotten is that the task system feels a bit directionless and completely RNG dependant, which when you're developing the game and you know exactly how things are supposed to be triggered it doesn't feel random, but we hadn't sufficiently communicated these things to the player. So this update, and the next few updates will work on improving some of the UI elements to help guide you towards making the choices needed to be progressing, which in this update includes the "Post-it notes" which will let you know when you've unlocked a scene. Coming soon is more upgrades to the task system to make it have better overall progression, and then a menu that will show you what your completion percentage of the game scenes you've seen. Hope you enjoy this update, as this game has been something different from us, and we're excited to see where it goes! -THM Studios

Cufflinks & Cages changes

changedOne of the main pieces of feedback we've gotten is that the task system feels a bit directionless and completely RNG dependant, which when you're developing the game and you know exactly how things are supposed to be triggered it doesn't feel random, but we hadn't sufficiently communicated these things to the player. So this update, and the next few updates will work on improving some of the UI elements to help guide you towards making the choices needed to be progressing, which in this update includes the "Post-it notes" which will let you know when you've unlocked a scene. Coming soon is more upgrades to the task system to make it have better overall progression, and then a menu that will show you what your completion percentage of the game scenes you've seen. Hope you enjoy this update, as this game has been something different from us, and we're excited to see where it goes! -THM Studios

It's December update time! and also the first update for Cufflinks and Cages!

One of the main pieces of feedback we've gotten is that the task system feels a bit directionless and completely RNG dependant, which when you're developing the game and you know exactly how things are supposed to be triggered it doesn't feel random, but we hadn't sufficiently communicated these things to the player. So this update, and the next few updates will work on improving some of the UI elements to help guide you towards making the choices needed to be progressing, which in this update includes the "Post-it notes" which will let you know when you've unlocked a scene. Coming soon is more upgrades to the task system to make it have better overall progression, and then a menu that will show you what your completion percentage of the game scenes you've seen. Hope you enjoy this update, as this game has been something different from us, and we're excited to see where it goes! -THM Studios

Source

Steam News / 17 December 2023

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