Full notes
Full Cue Club 2: Pool & Snooker update
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What changed
- Gameplay
- Performance
- Fixes
Cue Club 2: Pool & Snooker changes
Hi everyone, Today another update has been added with some cool new features and a few fixes too.
Introduced a longer match option in online multiplayer (best of 5 frames).
Added 2 new chalk colours (grey and yellow).
Pool and snooker ballset menus have been improved.
Table decals now rendered in colour in table selection menu.
Ball sheen has been improved when using matte finish setting.
Various other visual enhancements to menus.
Added 8x anti-aliasing option (in addition to 2x, 4x and 'off'). See Options > Display Settings > DirectX. Note: this renders with higher fidelity but does require some extra GPU processing power.
Chalk marks left on table after performing shots with deep backspin, are now rendered better.
Fixed bug which could occasionally prevent a saved game or shot from loading correctly.
Fixed bug that would on rare occasions draw the cue ball in the wrong position when the referee was re-spotting it.
A.I. opponents now play balls the far side of the headstring following a foul on break in US 8-ball.
Added new in-game menu option to change the smoke setting in real time for 2D and 3D modes. See Options > Special Effects.
Added new option to set a random menu colour when launching the game. See Options > Special Effects > Menus > Menu Colour.
Other minor fixes and enhancements.
We hope you like it, and as always your feedback and ideas are welcome :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
