In this update2
Full notes
Full Cubytet update
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What changed
- Gameplay
Cubytet changes
Player vs AI
A new game mode where the player needs to confront artificial intelligence! Features of the game mode:
2 difficulty levels
The figure is immediately set to the specified position, and does not fall from above, as in single-player mode
The time to choose the position of the figure is limited
The speed of the game does not change
The winner is the one who gets 2500 points first
The final score depends on the outcome of the game, the difference in scores and the time spent on the game
Additional changes
9 new achievements
A new item in the options "Crack in PvA mode", which allows you to turn off the crack effect during the game if it bothers you a lot (although I tried very hard to implement this effect ːsteamsadː)
The figure control system in both game modes has been redesigned - now it will be easier to rotate the figure when it is close to the wall
Afterword
If someone is wondering why I continue to support a long-forgotten game - this game is my graduation work for the university. In addition, I use this game as a platform for testing different ideas (for example, the crack effect), improving my programming skills, etc. And if this game helps someone to spend at least an hour of their time with interest, then it's wonderful :3
Source
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