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Steam News4 September 20205y ago

Cubic Currency Patch - 9/4

It looks like everyone is having fun with Cubic Currency so far! We noticed a couple of trends and are tweaking things around them.

In this update2

Full notes

Full Cubic Currency update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions5 changes0 removals
  • Balance
changedBalance TweaksWe're pretty happy with where the game's balance is at, but Combo Meter has become far too easy of a way to win. Additionally, events just weren't happening at the frequency and consistency we liked, so expect a lot more events now, and expect to find a lot more quest-chains as well!
changedBalance TweaksCombo Meter Nerf: Max Combo from 5 to 10, scaling changed proportionally
changedBalance TweaksUnique end of day events are more varied and more common
changedBalance TweaksWhen you start a quest chain event, its follow-up events are now much more common
changedBalance TweaksGet Rich Quick achievement from 15 minutes to 20 minutes
Combo Meter Nerf: Max Combo510Combo Meter Nerf: Max Combo increased, buffGet Rich Quick achievement15minutes20minutesGet Rich Quick achievement increased, buff

Cubic Currency changes

changedWe're pretty happy with where the game's balance is at, but Combo Meter has become far too easy of a way to win. Additionally, events just weren't happening at the frequency and consistency we liked, so expect a lot more events now, and expect to find a lot more quest-chains as well!
changedCombo Meter Nerf: Max Combo from 5 to 10, scaling changed proportionally
changedUnique end of day events are more varied and more common
changedWhen you start a quest chain event, its follow-up events are now much more common
changedGet Rich Quick achievement from 15 minutes to 20 minutes

It looks like everyone is having fun with Cubic Currency so far! We noticed a couple of trends and are tweaking things around them.

Balance Tweaks

We're pretty happy with where the game's balance is at, but Combo Meter has become far too easy of a way to win. Additionally, events just weren't happening at the frequency and consistency we liked, so expect a lot more events now, and expect to find a lot more quest-chains as well!

  • Combo Meter NerfMax Combo from 5 to 10, scaling changed proportionally
  • Unique end of day events are more varied and more common

  • When you start a quest chain event, its follow-up events are now much more common

  • Get Rich Quick achievement from 15 minutes to 20 minutes

Item Bugs

  • Sentient Program now functions correctly

Source

Steam News / 4 September 2020

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