It looks like everyone is having fun with Cubic Currency so far! We noticed a couple of trends and are tweaking things around them.
In this update2
Full notes
Full Cubic Currency update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions5 changes0 removals
Balance
changedBalance TweaksWe're pretty happy with where the game's balance is at, but Combo Meter has become far too easy of a way to win. Additionally, events just weren't happening at the frequency and consistency we liked, so expect a lot more events now, and expect to find a lot more quest-chains as well!
changedBalance TweaksCombo Meter Nerf: Max Combo from 5 to 10, scaling changed proportionally
changedBalance TweaksUnique end of day events are more varied and more common
changedBalance TweaksWhen you start a quest chain event, its follow-up events are now much more common
changedBalance TweaksGet Rich Quick achievement from 15 minutes to 20 minutes
Combo Meter Nerf: Max Combo5→10↑Combo Meter Nerf: Max Combo increased, buffGet Rich Quick achievement15minutes→20minutes↑Get Rich Quick achievement increased, buff
Cubic Currency changes
changedWe're pretty happy with where the game's balance is at, but Combo Meter has become far too easy of a way to win. Additionally, events just weren't happening at the frequency and consistency we liked, so expect a lot more events now, and expect to find a lot more quest-chains as well!
changedCombo Meter Nerf: Max Combo from 5 to 10, scaling changed proportionally
changedUnique end of day events are more varied and more common
changedWhen you start a quest chain event, its follow-up events are now much more common
changedGet Rich Quick achievement from 15 minutes to 20 minutes
It looks like everyone is having fun with Cubic Currency so far! We noticed a couple of trends and are tweaking things around them.
Balance Tweaks
We're pretty happy with where the game's balance is at, but Combo Meter has become far too easy of a way to win. Additionally, events just weren't happening at the frequency and consistency we liked, so expect a lot more events now, and expect to find a lot more quest-chains as well!
AdjustedCombo Meter NerfMax Combo from 5 to 10, scaling changed proportionally
Unique end of day events are more varied and more common
When you start a quest chain event, its follow-up events are now much more common
Get Rich Quick achievement from 15 minutes to 20 minutes