HomeGamesUpdatesPricingMethodology
Steam News25 July 20261mo ago

Cubic Cosmos Patch Notes v1.1.2

Hail, Cosmonauts! See below for details on update v1.1.2: Version Number: v1.1.2 Update Time: 2026/7/24 10:00 UTC Patch Notes: When creating a battle code, you can now include your current enemy buff multiplier.

Full notes

Full Cubic Cosmos update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition1 change0 removals
  • Gameplay
  • Maps
  • Fixes
  • Store
addedWhen creating a battle code, you can now include your current enemy buff multiplier.
changedYou will now only draw your starting cards after all enemies have entered the battlefield. This prevents pawns with the Auto trait from attacking empty spaces.
fixedFixed interaction issues between Amber and pawns with the Consume trait.
fixedFixed an issue where some pawn model zoom effects could not be skipped when using the Skip feature.
fixedFixed an issue where information would be retained when switching between Codex pages.
fixedFixed an issue where cards would cease to be displayed after checking creatables when selling cards in the Shop.

Cubic Cosmos changes

addedWhen creating a battle code, you can now include your current enemy buff multiplier.
changedYou will now only draw your starting cards after all enemies have entered the battlefield. This prevents pawns with the Auto trait from attacking empty spaces.
fixedFixed interaction issues between Amber and pawns with the Consume trait.
fixedFixed an issue where some pawn model zoom effects could not be skipped when using the Skip feature.
fixedFixed an issue where information would be retained when switching between Codex pages.

Hail, Cosmonauts! See below for details on update v1.1.2:

Version Number: v1.1.2

Update Time: 2026/7/24 10:00 UTC

Patch Notes:

  1. When creating a battle code, you can now include your current enemy buff multiplier.

  2. You will now only draw your starting cards after all enemies have entered the battlefield. This prevents pawns with the Auto trait from attacking empty spaces.

  3. Fixed interaction issues between Amber and pawns with the Consume trait.

  4. Fixed an issue where some pawn model zoom effects could not be skipped when using the Skip feature.

  5. Fixed an issue where information would be retained when switching between Codex pages.

  6. Fixed an issue where cards would cease to be displayed after checking creatables when selling cards in the Shop.

  7. Fixed an issue with skill text for Tier II Golden Dragon.

Thank you all for your continued support and feedback.

We'll keep on fixing any bugs you find!

Source

Steam News / 25 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.