Full notes
Full Cubetory update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings engineers!
What changed
- Maps
- Gameplay
- Performance
Cubetory changes
I'm happy to announce that the Playtest is now live. Here's a changelog from the previous playtest held in discord :
Progression cleaned up, the game is now based on rate of production.
Added challenges to the desert biome.
Fixed a variety of placement bugs
Added high-contrast mode and mouseover indicators for colors
Contextual hints appear in important menus
Added a difficulty selection. Cube wizard is really hard.
Various performance improvements
Please give it a shot and let me know what you think!
I'll be creating a special role in discord for anyone who beats the demo/playtest on the Cube Wizard difficulty for the hardcore automation fans among us.
Source
Changelog.gg summarizes and formats this update. How we read updates.
