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Steam News21 February 20251y ago

Public playtest starts now!

Greetings engineers! I'm happy to announce that the Playtest is now live. Here's a changelog from the previous playtest held in discord : Progression cleaned up, the game is now based on rate of production.

Full notes

Full Cubetory update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings engineers!

What changed

1 fix3 additions1 change0 removals
  • Maps
  • Gameplay
  • Performance
addedAdded challenges to the desert biome.
fixedFixed a variety of placement bugs
addedAdded high-contrast mode and mouseover indicators for colors
addedAdded a difficulty selection. Cube wizard is really hard.
changedVarious performance improvements

Cubetory changes

addedAdded challenges to the desert biome.
fixedFixed a variety of placement bugs
addedAdded high-contrast mode and mouseover indicators for colors
addedAdded a difficulty selection. Cube wizard is really hard.
changedVarious performance improvements

I'm happy to announce that the Playtest is now live. Here's a changelog from the previous playtest held in discord :

  • Progression cleaned up, the game is now based on rate of production.

  • Added challenges to the desert biome.

  • Fixed a variety of placement bugs

  • Added high-contrast mode and mouseover indicators for colors

  • Contextual hints appear in important menus

  • Added a difficulty selection. Cube wizard is really hard.

  • Various performance improvements

Please give it a shot and let me know what you think!

I'll be creating a special role in discord for anyone who beats the demo/playtest on the Cube Wizard difficulty for the hardcore automation fans among us.

Source

Steam News / 21 February 2025

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