What changed
0 fixes1 addition0 changes0 removals
addedHello everyone, Build 1.00 of the game is ready, and even the Leaderboards seem to work properly waiting for your records.Some additional annotations on CubeRace: (1) THE PRICE The price of the game will be € 1.59 ($ 1.99), a reasonable price that I think is right, and not because the game does not deserve more but because at the time of release there will be only two tracks. Unfortunately for now I'm the only developer of CubeRace being this a truly indie product, so, to design, assemble, tune and test a new track I calculated that it takes about 4 weeks; I could postpone the game a year and release it with 10-15 tracks, but in the end I preferred to release the game immediately and continue to develop in the following months, waiting for the feedback of the players (the most important thing). However, a new track (Iapetus) will be added by the month of March and another (Enceladus) by the end of April. (2) REPLAYABILITY Needless to deny that for a racing game based on competition, replayability is an essential component for players; with only 2 tracks currently, it is important to evaluate the learning curve of the game. Usually developers say - easy to learn, hard to master - for CubeRace I can only say that to begin to get discrete performance with your "Jammy-N6" will take a few hours of play. After that, I count on the competition factor, on players ready to constantly improve on the Leaderboards. I recommend watching the videos on the CubeRace Community Hub and on my Youtube channel to get an immediate idea of the gameplay and tips on how to tackle the tracks . The appointment is in two days, for the release of the Game. Stay tuned. Tragix▲.
CubeRace changes
addedSome additional annotations on CubeRace: (1) THE PRICE The price of the game will be € 1.59 ($ 1.99), a reasonable price that I think is right, and not because the game does not deserve more but because at the time of release there will be only two tracks. Unfortunately for now I'm the only developer of CubeRace being this a truly indie product, so, to design, assemble, tune and test a new track I calculated that it takes about 4 weeks; I could postpone the game a year and release it with 10-15 tracks, but in the end I preferred to release the game immediately and continue to develop in the following months, waiting for the feedback of the players (the most important thing). However, a new track (Iapetus) will be added by the month of March and another (Enceladus) by the end of April. (2) REPLAYABILITY Needless to deny that for a racing game based on competition, replayability is an essential component for players; with only 2 tracks currently, it is important to evaluate the learning curve of the game. Usually developers say - easy to learn, hard to master - for CubeRace I can only say that to begin to get discrete performance with your "Jammy-N6" will take a few hours of play. After that, I count on the competition factor, on players ready to constantly improve on the Leaderboards. I recommend watching the videos on the CubeRace Community Hub and on my Youtube channel to get an immediate idea of the gameplay and tips on how to tackle the tracks . The appointment is in two days, for the release of the Game. Stay tuned. Tragix▲.
Hello everyone, Build 1.00 of the game is ready, and even the Leaderboards seem to work properly waiting for your records.
Some additional annotations on CubeRace: (1) THE PRICE The price of the game will be € 1.59 ($ 1.99), a reasonable price that I think is right, and not because the game does not deserve more but because at the time of release there will be only two tracks. Unfortunately for now I'm the only developer of CubeRace being this a truly indie product, so, to design, assemble, tune and test a new track I calculated that it takes about 4 weeks; I could postpone the game a year and release it with 10-15 tracks, but in the end I preferred to release the game immediately and continue to develop in the following months, waiting for the feedback of the players (the most important thing). However, a new track (Iapetus) will be added by the month of March and another (Enceladus) by the end of April. (2) REPLAYABILITY Needless to deny that for a racing game based on competition, replayability is an essential component for players; with only 2 tracks currently, it is important to evaluate the learning curve of the game. Usually developers say - easy to learn, hard to master - for CubeRace I can only say that to begin to get discrete performance with your "Jammy-N6" will take a few hours of play. After that, I count on the competition factor, on players ready to constantly improve on the Leaderboards. I recommend watching the videos on the CubeRace Community Hub and on my Youtube channel to get an immediate idea of the gameplay and tips on how to tackle the tracks. The appointment is in two days, for the release of the Game. Stay tuned. Tragix▲.