Full notes
Full Cube Racer 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- UI and audio
- Maps
- Store
- Events
Cube Racer 2 changes
Welcome to this summer update v0.166
We've been working on this big update the last couple of weeks, and just released it with some fixes today. It introduces the new gamemode called "Skill Boxes", where you play with collectable skills every round. Below you can find the complete changelog for this update
New gamemode: Skillboxes
At every checkpoint, 4 skillboxes spawn and can be collected, dropping a random skill for the player
The gamemode can be voted to active, or you can now queue with the desired gamemode settings (See below)
Gamemode settings in lobby
Before you queue, you can now select all gamemode settings you want to play with
If no matching server is found, you will be put into an empty server, with all the gamemode settings you entered
Ingame
When all players are stuck at the same position, a skillbox with an explode skill will spawn at the last checkpoint after 3 minutes. One player can use it, to blow up the difficult part
When a player uses his skill, an animation will pop up on the left side of the screen for all the players to see
Added explode skill (finally)
When spectating a player, your camera now follows the camera of the spectated player
Added free-cam mode when spectating players
While you are frozen, you cannot use any skills
Obstacles
New obstacle: Magnet
New upgrade obstacle for Portal
New upgrade obstacle for Wrecking Ball
New upgrade obstacle to Axe
The strong button trap version was made more expensive, from 13 to 27
When a player gets pushed off the track, or boosted into something deadly, the touched obstacles no longer give helpfull points, but instead will be counted as deadly points
Maps
Added new map with built-in funnel and summersault
Skins & Horns
Added 4 new horns
Added a new skin
New season pass has been added
Source
Changelog.gg summarizes and formats this update. How we read updates.
