Full notes
Full Cube Racer 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Maps
- Server
Good morning,
This update concludes all our changes of the last couple of weeks, which includes all the preparation for our big testing week in mid June, and also a lot of improvements based on our active community. All detailed changes, fixes and new features can also be found in detail in older devlogs, so here are the major changes summarized:
New:
Console-Commands to change gamemode, teamrace, skills and kick inactive players
10-minute timer, which ends a round, if no one reaches any more checkpoints
A lot of new skins and horns
4 new maps, and a lot lot lot of new environment objects. Look out for flowers, mushrooms and more
Mouse movement has been added
And of course, so much more bug fixes and little improvements in all corners. We also improved the performance of our servers, which should now be able to handle up to 48 players during this testing phase, distributed over four game servers.
With all these changes, see you in the world of our tropical cubes, where you can forget all about your problems, and generate new ones to replace them ;)
Source
Changelog.gg summarizes and formats this update. How we read updates.
