Full notes
Full Cube Mind update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Section 0 Complete + New Visual Update!
Hi everyone!
It’s been a while since the last update, and I’m excited to finally share new progress on CUBE mind! 🚀
I’m excited to share that Section 0, the first of the three main sections of CUBE mind, is now completely finished!
Each puzzle in this section has been designed to introduce new mechanics and expand on the game’s core systems — and I’m really happy with how it all turned out.
Here’s a look at one of the puzzles from this section, now with the updated visual style:
This level challenges you to carefully combine cubes and lasers to unlock the path forward. The core gameplay is the same — logic and spatial thinking — but now presented in a more polished and atmospheric setting.
With Section 0 complete, development is moving forward into the next phases of the game. Step by step, CUBE mind is getting closer to launch.
A huge thank you to everyone who has already tried the demo and added the game to their wishlist. We’ve just passed 200 wishlists, which is a big milestone and a huge motivation to keep pushing forward!
More news coming soon — and I’ll be sharing progress more regularly from now on. What do you think of this updated look compared to the demo? 👀
👉 Don’t forget to add CUBE mind to your Steam Wishlist if you haven’t yet — it really helps a lot and ensures you won’t miss future updates.
Source
Changelog.gg summarizes and formats this update. How we read updates.
