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Steam News8 June 20242y ago

Mana Resource and Skills Update v2.16

New Content Mana Resource System (for Skills) 🌀 We've changed the required resource to use Skills away from Energy to a new resource called 'Mana'. Unlike Energy, Mana does not auto-regenerate.

In this update4

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Full Cube Hero Odyssey update

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What changed

0 fixes4 additions14 changes0 removals
  • Store
  • Gameplay
  • Balance
  • Maps
  • Server
addedMana Resource System (for Skills) 🌀We've changed the required resource to use Skills away from Energy to a new resource called 'Mana'. Unlike Energy, Mana does not auto-regenerate. There will be ways to recover Mana by means of chest loot, Effect mods, or by purchasing Mana recovery from a merchant.
changedMana Resource System (for Skills) 🌀Energy will only be used for Dashing (and perhaps Attacking in the future).
changedMana Resource System (for Skills) 🌀This change is a slight nerf to Skills because players won't use them the same way anymore, and to balance that, we've made heavy balancing changes to Skills (shown below), like buffing their damage and reducing their cooldown and mana cost.
addedMana Resource System (for Skills) 🌀Chests now have a chance to provide a Mana Recover to the user (similar to Weak Heal, and Strong Heal).
addedMana Resource System (for Skills) 🌀Added a review window after gameplay.
changedBalancing and ImprovementsAzurite Infusion: duration 25 -> 35, cost 90 -> 25
Azurite Infusion: duration2535Azurite Infusion: duration increased, buffAzurite Infusion: duration 25 -> 35, cost9025Azurite Infusion: duration 25 -> 35, cost decreased, nerfFlow State: duration1525Flow State: duration increased, buffFlow State: duration 15 -> 25, cost9030Flow State: duration 15 -> 25, cost decreased, nerf

Cube Hero Odyssey changes

addedWe've changed the required resource to use Skills away from Energy to a new resource called 'Mana'. Unlike Energy, Mana does not auto-regenerate. There will be ways to recover Mana by means of chest loot, Effect mods, or by purchasing Mana recovery from a merchant.
changedEnergy will only be used for Dashing (and perhaps Attacking in the future).
changedThis change is a slight nerf to Skills because players won't use them the same way anymore, and to balance that, we've made heavy balancing changes to Skills (shown below), like buffing their damage and reducing their cooldown and mana cost.
addedChests now have a chance to provide a Mana Recover to the user (similar to Weak Heal, and Strong Heal).
addedAdded a review window after gameplay.

New Content

Mana Resource System (for Skills) 🌀

  • We've changed the required resource to use Skills away from Energy to a new resource called 'Mana'. Unlike Energy, Mana does not auto-regenerate. There will be ways to recover Mana by means of chest loot, Effect mods, or by purchasing Mana recovery from a merchant.

  • Energy will only be used for Dashing (and perhaps Attacking in the future).

  • This change is a slight nerf to Skills because players won't use them the same way anymore, and to balance that, we've made heavy balancing changes to Skills (shown below), like buffing their damage and reducing their cooldown and mana cost.

  • Chests now have a chance to provide a Mana Recover to the user (similar to Weak Heal, and Strong Heal).

  • Added a review window after gameplay.

Balancing and Improvements

  • Azurite Infusion: duration 25 -> 35, cost 90 -> 25

  • Flow State: duration 15 -> 25, cost 90 -> 30

  • Blade Whirl: cooldown 7s -> 5s, 0.5x Attack -> 0.65x Attack damage

  • Descending Thrust: cost 30 -> 10, cooldown 8s -> 5s, 1.5x Attack -> 1.6x Attack damage

  • Lightning Bolt: cost 30 -> 10, cooldown 5s -> 3.5s, 30 + 0.8x Ability -> 35 + 0.9x Ability damage

  • Moonlight Slash: cost 30 -> 10, cooldown 6s -> 3.5s, 20 + 1.2x Ability -> 25 + 1.25x Ability damage

  • Regal Crescent: cost 30 -> 15, cooldown 9s -> 4s, 40 + 0.95x Ability -> 50 + 0.95x Ability damage

  • Stealth Step: cost 10 -> 5, cooldown 5s -> 3s

  • Vagabond Bloodline changed to recover 5% Mana in addition to 5% Health every new round

  • Pioneer Bloodline changed to provide 50 extra Mana, instead of 100 extra Energy

  • Increased Chests located around the map per round from 3 -> 4!

Thank you for playing! If you've been enjoying Cube Hero Odyssey, and would like to support the game, please leave a review on our Steam page! Your reviews mean a lot to us and the game!

Wishlist the game to be notified of the Full Game Launch coming in Summer 2024!

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First time seeing Cube Hero Odyssey? It's our first roguelite game—now available for FREE only during Early Access! Dive into our vibrant world filled with diverse biomes, menacing foes, and crazy creative build options. Experiment with unique skills and effects to tailor your cube hero’s journey. Play now on Steam and join the adventure!

https://store.steampowered.com/app/2954730/

Source

Steam News / 8 June 2024

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