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Steam News29 October 20205y ago

Halloween Steam Sale Discount

Hey guys, I've discounted Cube Defender for Halloween, hopefully you can all give it a go. I've been really happy with how Cube Defender has progressed since I've released it.

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Full Cube Defender update

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Repeated intro

Hey guys, I've discounted Cube Defender for Halloween, hopefully you can all give it a go.

What changed

0 fixes1 addition3 changes0 removals
  • Performance
  • Balance
  • Maps
  • UI and audio
addedI've been really happy with how Cube Defender has progressed since I've released it. I've added multiple modes (endless / challenge mode), updated and scaled the performance and improved it step by step.
changedPrice and speed balance for the turrets (trying to keep them a bit more balanced)
changedPerformance optimizations in the late game (as the game expands over and over the map scales in size and this can cause framerate drops). The intention is to drop the graphics incrementally as the game scales.
changedAdditional music and sound effects (rotating through a series of background music)

Cube Defender changes

addedI've been really happy with how Cube Defender has progressed since I've released it. I've added multiple modes (endless / challenge mode), updated and scaled the performance and improved it step by step.
changedPrice and speed balance for the turrets (trying to keep them a bit more balanced)
changedPerformance optimizations in the late game (as the game expands over and over the map scales in size and this can cause framerate drops). The intention is to drop the graphics incrementally as the game scales.
changedAdditional music and sound effects (rotating through a series of background music)

I've been really happy with how Cube Defender has progressed since I've released it. I've added multiple modes (endless / challenge mode), updated and scaled the performance and improved it step by step.

I'm going to be focusing on a final update early next year to address the last few aspects of the game I want refined.

  • A power balancing of the various cubes

  • Price and speed balance for the turrets (trying to keep them a bit more balanced)

  • Performance optimizations in the late game (as the game expands over and over the map scales in size and this can cause framerate drops). The intention is to drop the graphics incrementally as the game scales.

  • Additional music and sound effects (rotating through a series of background music)

  • Global adjustment to animation speed and game speed overall.

I'm really excited to get this to it's final form so that everyone can get the Cube Defender experience I always wanted to show.

Source

Steam News / 29 October 2020

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