Full notes
Full Cube Defender update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey guys, I've discounted Cube Defender for Halloween, hopefully you can all give it a go.
What changed
- Performance
- Balance
- Maps
- UI and audio
Cube Defender changes
I've been really happy with how Cube Defender has progressed since I've released it. I've added multiple modes (endless / challenge mode), updated and scaled the performance and improved it step by step.
I'm going to be focusing on a final update early next year to address the last few aspects of the game I want refined.
A power balancing of the various cubes
Price and speed balance for the turrets (trying to keep them a bit more balanced)
Performance optimizations in the late game (as the game expands over and over the map scales in size and this can cause framerate drops). The intention is to drop the graphics incrementally as the game scales.
Additional music and sound effects (rotating through a series of background music)
Global adjustment to animation speed and game speed overall.
I'm really excited to get this to it's final form so that everyone can get the Cube Defender experience I always wanted to show.
Source
Changelog.gg summarizes and formats this update. How we read updates.
