Full notes
Full Cthulhu's Reach: Devil Reef update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
3 fixes0 additions1 change0 removals
- Performance
- Fixes
- Maps
- Gameplay
fixedFixed a crash in the daily challenge when the weapon Loadout is Axe-only.
fixedFixed a hole in the Act 2 bridge section (thanks to community feedback from Good_Ol_Rusty)
fixedFixed an issue with the map generator that could create unsolvable maps (thanks again to Good_Ol_Rusty)
changedWe’re still working through additional tweaks and balancing improvements. Thanks for your continued support and for playing!
Cthulhu's Reach: Devil Reef changes
fixedFixed a crash in the daily challenge when the weapon Loadout is Axe-only.
fixedFixed a hole in the Act 2 bridge section (thanks to community feedback from Good_Ol_Rusty)
fixedFixed an issue with the map generator that could create unsolvable maps (thanks again to Good_Ol_Rusty)
changedWe’re still working through additional tweaks and balancing improvements. Thanks for your continued support and for playing!
In this patch:
Fixed a crash in the daily challenge when the weapon Loadout is Axe-only.
Fixed a hole in the Act 2 bridge section (thanks to community feedback from Good_Ol_Rusty)
Fixed an issue with the map generator that could create unsolvable maps (thanks again to Good_Ol_Rusty)
We’re still working through additional tweaks and balancing improvements. Thanks for your continued support and for playing!
Source
Changelog.gg summarizes and formats this update. How we read updates.
