In this update2
Full notes
Full Cthulhu's Reach: Devil Reef update
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What changed
- Gameplay
- UI and audio
- Fixes
- Maps
Cthulhu's Reach: Devil Reef changes
A small but felt patch — sharpening the senses, tightening the controls, and silencing a few lingering disturbances.
Feel & Feedback
Free look added to the Hut — you can now rotate your view freely while resting between runs.
Bullet smoke and line-of-sight now resolve to the precise hit location rather than an approximate one.
Player hurt audio is more prominent — hits land with more weight now. (Community feedback: MrWhitefolks)
Bugfixes
Fixed weapon activation inputs becoming unresponsive after dismissing a tooltip mid-run.
Sanity now correctly reaches zero — all remaining traces of auto-restoration have been purged. (Community feedback: MrWhitefolks)
Fixed eldritch incantations not returning to the pool when skipped at the pedestal. (Community feedback: MrWhitefolks)
Hurt feedback restored — the HUD portrait flash and post-process vignette now correctly trigger when taking damage.
Fixed incorrect door orientation appearing in certain generated maps.
The depths remain unforgiving. Stay sharp.
— The Dev Team 🐙
Source
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