In this update7
Full notes
Full Cthulhu's Reach: Devil Reef update
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Repeated intro
Greetings, wanderers.
What changed
- Fixes
- Gameplay
- UI and audio
- Store
- Performance
- Server
Cthulhu's Reach: Devil Reef changes
A fresh patch has risen from the depths—small in size, but vital in keeping your journey through Cthulhu's Reach: Devil Reef smooth and perilous.
This update focuses entirely on bugfixing, polish, and tightening the experience across all systems.
Combat & Enemies
- Worm encountersfixed dodging into worms not properly ending dodge progression, ensuring combat flow remains uninterrupted
- Enemy targetingresolved null reference issues that could cause combat hiccups
Hut & Weapon Systems
- Weapon slotsfixed activation actions being disabled after leaving the hut
Tooltips: modules now properly deactivate when exiting the hut
- Locked weaponsadded diary shortcut to tooltips and improved hut-diary interaction flow for smoother navigation
Store improvements: buying all weapon upgrades now automatically refills weapons without requiring a reroll
Audio & Atmosphere
- Beach ambiencefixed audio loop not stopping properly, preventing sound from bleeding between areas
UI sounds: unlock buildup SFX no longer plays when pointer is not hovering over buttons
Multiplayer Stability
- Cutscene synchronizationresolved issues when players connect during cutscenes, ensuring all wanderers experience story moments correctly
- Network spawnadded checks to handle connecting players during cutscenes
UI & State Management
- Spectator statefixed issue where opening and closing the in-run menu prevented proper return to spectating
Map Editor
- Brush collectionfixed dropdown selection bug for smoother level creation
Miscellaneous
- Weapon slot selectionadded error handling to prevent crashes
May the tides be ever in your favor.
The Dev Team
Source
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