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Steam News3 September 202511mo ago

0.8.53 – Weapon upgrades saving, audio, and enemy fixes

Gameplay & Balance • Weapon upgrades now properly save and load between sessions. (Community feedback: Hydremajor117) • Damage multiplying effects are now calculated based on weapon base damage.

Full notes

Full Cthulhu's Reach: Devil Reef update

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What changed

1 fix0 additions1 change0 removals
  • Balance
  • UI and audio
changedGameplay & Balance • Weapon upgrades now properly save and load between sessions. (Community feedback: Hydremajor117) • Damage multiplying effects are now calculated based on weapon base damage. (Community feedback: GoodOlRusty)
fixedAudio & Visuals • Fixed bug that caused audio settings to not apply to all audio instances due to duplicate audio mixers. • Added new SFX: – Life Steal effect – Corruption-Fueled start and end – Ignited explosion

Cthulhu's Reach: Devil Reef changes

changedGameplay & Balance • Weapon upgrades now properly save and load between sessions. (Community feedback: Hydremajor117) • Damage multiplying effects are now calculated based on weapon base damage. (Community feedback: GoodOlRusty)
fixedAudio & Visuals • Fixed bug that caused audio settings to not apply to all audio instances due to duplicate audio mixers. • Added new SFX: – Life Steal effect – Corruption-Fueled start and end – Ignited explosion

Gameplay & Balance • Weapon upgrades now properly save and load between sessions. (Community feedback: Hydremajor117) • Damage multiplying effects are now calculated based on weapon base damage. (Community feedback: GoodOlRusty)

Audio & Visuals • Fixed bug that caused audio settings to not apply to all audio instances due to duplicate audio mixers. • Added new SFX: – Life Steal effect – Corruption-Fueled start and end – Ignited explosion

Source

Steam News / 3 September 2025

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