HomeGamesUpdatesPricingMethodology
Steam News21 March 20179y ago

CTHON - Patch Schedule

Hello everyone! Thank you for all your feedback so far. It's pretty exhilarating to see the game finally on Steam after what seemed like such a long time.

Full notes

Full CTHON update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! Thank you for all your feedback so far. It's pretty exhilarating to see the game finally on Steam after what seemed like such a long time. I wanted to take the opportunity to let everyone know how changes to CTHON will work over the next few months. My intention is to go with the industry-standard: one main patch every four weeks. Four weeks will hopefully give me enough time to sort through bug reports, feature requests, optimizations and improvements, while at the same time providing me with time to work on other things (and be able to live a life outside the game!). I am still deciding where to start that timeline; I may try to get the first main patch (which I'm working on currently) out on about March 31 or April 1. This one will include the most pressing fixes - eliminating bugs and troubleshooting any performance issues. If that timeline doesn't work out then I will push it to about the 7th of April (I'll be on a vacation the week of the 10th). The way patches will work after that is that I will keep a backlog of bug reports and feature requests, and anything reported/requested while working on the current patch will then be planned for the next patch. I'm flexible though; if there is something totally game breaking I will move that up the priority list. I hope that made sense - if you have any questions feel free to ask. Thanks!

What changed

0 fixes0 additions1 change0 removals
  • Performance
changedHello everyone! Thank you for all your feedback so far. It's pretty exhilarating to see the game finally on Steam after what seemed like such a long time. I wanted to take the opportunity to let everyone know how changes to CTHON will work over the next few months. My intention is to go with the industry-standard: one main patch every four weeks. Four weeks will hopefully give me enough time to sort through bug reports, feature requests, optimizations and improvements, while at the same time providing me with time to work on other things (and be able to live a life outside the game!). I am still deciding where to start that timeline; I may try to get the first main patch (which I'm working on currently) out on about March 31 or April 1. This one will include the most pressing fixes - eliminating bugs and troubleshooting any performance issues. If that timeline doesn't work out then I will push it to about the 7th of April (I'll be on a vacation the week of the 10th). The way patches will work after that is that I will keep a backlog of bug reports and feature requests, and anything reported/requested while working on the current patch will then be planned for the next patch. I'm flexible though; if there is something totally game breaking I will move that up the priority list. I hope that made sense - if you have any questions feel free to ask. Thanks!

Source

Steam News / 21 March 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.