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Steam News18 October 20258mo ago

Demo Version 1.02c

Behaviors (Can't call it AI anymore) Grunts can now shoot over obstacles a bit easier.

Full notes

Full Ctesiphon update

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What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
  • Performance
  • Security
addedBehaviorsGrunts can now shoot over obstacles a bit easier. I want to do a dedicated animation for this eventually but for now if the grunt's muzzle is obscured the projectile will spawn up at eye height.
changedBehaviorsCut down the pathfinding cooldown for the headless Cyborg Chargers so now they'll actually run straight at you even from a short distance. Originally they only updated their destination every second or so for out of fear all the navigation queries would have a performance impact.
changedBehaviorsThe mechs now angle their arms independently to track you so they'll be a lot harder to exploit up close.

Behaviors

(Can't call it AI anymore)

  • Grunts can now shoot over obstacles a bit easier. I want to do a dedicated animation for this eventually but for now if the grunt's muzzle is obscured the projectile will spawn up at eye height.

  • Cut down the pathfinding cooldown for the headless Cyborg Chargers so now they'll actually run straight at you even from a short distance. Originally they only updated their destination every second or so for out of fear all the navigation queries would have a performance impact.

  • The mechs now angle their arms independently to track you so they'll be a lot harder to exploit up close.

Source

Steam News / 18 October 2025

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