Full notes
Full Ctesiphon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Security
Behaviors
(Can't call it AI anymore)
Grunts can now shoot over obstacles a bit easier. I want to do a dedicated animation for this eventually but for now if the grunt's muzzle is obscured the projectile will spawn up at eye height.
Cut down the pathfinding cooldown for the headless Cyborg Chargers so now they'll actually run straight at you even from a short distance. Originally they only updated their destination every second or so for out of fear all the navigation queries would have a performance impact.
The mechs now angle their arms independently to track you so they'll be a lot harder to exploit up close.
Source
Changelog.gg summarizes and formats this update. How we read updates.
