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Steam News21 September 20259mo ago

Demo Version 1.01

Changes in version 1.01 Compatibility Breaks Due to updating to a more recent version of Trenchbroom, many models had to have their default orientation changed.

Full notes

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What changed

0 fixes2 additions5 changes2 removals
  • Compatibility
  • UI and audio
  • Maps
  • Gameplay
changedCompatibility BreaksDue to updating to a more recent version of Trenchbroom, many models had to have their default orientation changed. Because of this, all saves made with the previous build of the game are invalid and the game will prevent you from loading them. This won't be necessary for every update but it was unavoidable this time.
changedBugfixesChanged gamepad detection on Linux to query capabilities instead of searching for keywords in the file system. This should allow Steam Deck controls to be detected, but due to the weird way the deck reports its inputs to evdev it still isn't going to work properly for now. I don't have a Steam Deck of my own so it's pretty difficult to get it to work right.
removedBugfixesNotifications are no longer visible when HUD is hidden
changedBugfixesThe theme song Island Hopping is now correctly played at full volume. Sound stream crossfading had only been being applied downwards.
changedNew FeaturesMajor sound balancing pass. Menu effects, and the gunshots of the Shotgun and Submachinegun have been softened to make them easier on the ears at full volume.
changedNew FeaturesDialog is now tied to actors in the map, so that messages can be interrupted and cut short

Changes in version 1.01

Compatibility Breaks

  • Due to updating to a more recent version of Trenchbroom, many models had to have their default orientation changed. Because of this, all saves made with the previous build of the game are invalid and the game will prevent you from loading them. This won't be necessary for every update but it was unavoidable this time.

Bugfixes

  • Changed gamepad detection on Linux to query capabilities instead of searching for keywords in the file system. This should allow Steam Deck controls to be detected, but due to the weird way the deck reports its inputs to evdev it still isn't going to work properly for now. I don't have a Steam Deck of my own so it's pretty difficult to get it to work right.

  • Notifications are no longer visible when HUD is hidden

  • The theme song Island Hopping is now correctly played at full volume. Sound stream crossfading had only been being applied downwards.

New Features

  • Major sound balancing pass. Menu effects, and the gunshots of the Shotgun and Submachinegun have been softened to make them easier on the ears at full volume.

  • Optional aim assist when using a gamepad.

  • Gamepad rumble support with configurable strength. By default rumble is only triggered if actively using a gamepad, but it can be overriden to fire even when using the keyboard.

  • Dialog is now tied to actors in the map, so that messages can be interrupted and cut short

  • Made mech gibbing explosions much more dramatic

  • Interrupted messages can now trigger alternative dialog

  • Setting menus now ask for confirmation when you attempt to reset to defaults

  • Maps are now compiled with support for vertex-normals, such that illumination by the flashlight on curved surfaces should no longer be flat-shaded.

  • Map files now have a checksum for comparison with save files. If a map has been updated since a save in that map was written, a warning will be shown that the save may not restore correctly.

Source

Steam News / 21 September 2025

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