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Steam News4 April 20263mo ago

Crystals Bureau Update #5 is Now Live!

Hello everyone! The Crystals Bureau dev team is back. As usual, we haven’t been slacking off this week—instead, we’ve been sprinting to bring you a Massive content update! However... please have mercy!

In this update10

Full notes

Full 水晶护卫队 Crystals Bureau update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

0 fixes3 additions4 changes1 removal
  • Gameplay
  • UI and audio
  • Events
addedMassive content update!(Sad)Since this was a very tight schedule and our first time implementing these new systems,
added1.【Treasure Hunt Tasks】UpdateAdded 4 new Treasure Hunt tasks. It’s now easier to obtain Relics through these tasks.
added1.【Treasure Hunt Tasks】UpdateAdded specific hint text for Treasure Hunts.
changed1.【Treasure Hunt Tasks】UpdateAdjusted the distribution and reset probability of Treasure Hunt tasks across all levels.
changed2. In-Game Enemy AlertsA popup will now appear to show the abilities of new enemies when they first arrive. (You can toggle this off in the Settings menu).
changed3. Enemy Health BarsAll enemies now display health bars for better combat clarity. (You can toggle this off in the Settings menu).

水晶护卫队 Crystals Bureau changes

added(Sad)Since this was a very tight schedule and our first time implementing these new systems,
addedAdded 4 new Treasure Hunt tasks. It’s now easier to obtain Relics through these tasks.
addedAdded specific hint text for Treasure Hunts.
changedAdjusted the distribution and reset probability of Treasure Hunt tasks across all levels.
changedA popup will now appear to show the abilities of new enemies when they first arrive. (You can toggle this off in the Settings menu).

The Crystals Bureau dev team is back. As usual, we haven’t been slacking off this week—instead, we’ve been sprinting to bring you a

Massive content update!

However... please have mercy!

(Sad)Since this was a very tight schedule and our first time implementing these new systems,

The "Bug Encounter Rate" has... well, noticeably increased.

We promise to squash them all as soon as possible. Please be gentle with us! ;)

We also heartfully invite you to join our community (Discord) to roast us directly about any bugs you find. We are eagerly waiting for your feedback!

[New Content & Optimizations]

1.【Treasure Hunt Tasks】Update

Added 4 new Treasure Hunt tasks. It’s now easier to obtain Relics through these tasks.

Added specific hint text for Treasure Hunts.

Adjusted the distribution and reset probability of Treasure Hunt tasks across all levels.

2. In-Game Enemy Alerts

A popup will now appear to show the abilities of new enemies when they first arrive. (You can toggle this off in the Settings menu).

3. Enemy Health Bars

All enemies now display health bars for better combat clarity. (You can toggle this off in the Settings menu).

4. Enemy Loot System Overhaul

Enemies no longer drop Crystals directly. They now drop Treasure Chests! Opening a chest grants random rewards (with a "pity" mechanic to ensure fair drops).

[The Main Event: BOSS INVASION]

Boss Mode is now LIVE!

Some monsters will now mutate into powerful Bosses! They are much tougher to kill, but defeating them rewards you with a Boss Chest. These chests contain massive rewards and grant you a "Choose 1 of 3" power-up effect to strengthen your defense.

As always, we are moving forward hand-in-hand with our players.

See you next Saturday!

— The Crystals Bureau Team

Source

Steam News / 4 April 2026

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