In this update15
Full notes
Full Crystalis Descendant update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Performance
- Fixes
Crystalis Descendant changes
Hello Gladiators
Welcome to the very first entry in the "Crystalis Descendant Dev Log,"
We will step into the shoes of our game developers and experience the process of creating a game from nothing. September’s been a very busy month for us and we wanted to take the opportunity to share some progress with you all before our memories fade. We will try to keep up with monthly development logs as it’s a good way to track our progress and keep you all in the loop.
We’ve been a bit quiet about sharing our progress lately for a few reasons. One is that we’ve been working hard towards finalizing the game systems. This isn’t flashy work and it doesn’t look great in gifs, but oh does it add to the feel of the game.
With systems comes boring stuff like menus, settings, languages, UI, game state, save data, controls, and transitions… but there are also a few features that came together this month that we’re really excited to share.
Without any further ado let's jump in.
New Mutation: Fracturion
New mutation barges into the arena!
Has armored scales and takes significantly reduced damage
Has 3 different attacks: ➛ Stomp attack ➛ Charge attack ➛ Bounce attack
Enrages when below 50% HP
Animations
Crystal
Basic idle
Start of wave
Wave idle
End of wave
Overload
Overload idle
Corrupted (when mutation invades the arena)
Corrupted idle
End of corruption
Gladiators
Gunslinger:
Idle
Run
Spawn
Faint
Crystallisk
Ravager:
Run
Spawn
Bite
Mutations
Fracturion:
Roar
Idle
Run
Stomp attack
Anticipation for charge attack
Charge attack
Slamming into obstacles
Bounce attack
Anticipation for bounce attack
Enraging
Defeated
Environment
Torch flickering
Audio
Crystal
Basic idle
Start of wave
Wave idle
End of wave
Overload
Crystallisk
Added a death sound for the Crystallisk
Mutations
Fracturion:
Roar
Stomp attack
Run
Rolling
Impact: Armored
Impact: Exposed
Impact: Obstacle
Exhale
Defeated
Environment
Gate crashing
UI
Added button sounds for the different menus
Environment
Arena gate:
Broken
Intact
Generic:
Torches
VFX
Added several different VFX elements
General
Updated sprites for several game assets:
Crystal
Gunslinger
Minigun
Crystallisk
Fracturion
Tweaks
Gladiators
Added different stats for the Gladiators: ➛ Vitality: Amount of hitpoints ➛ Agility: How fast the Gladiator moves ➛Fortitude: Damage reduction ➛Luck: Chance to evade an attack
Gunslinger:
Increased the Gunslinger’s movement speed slightly
Increased the Gunslinger’s HP to 105 (was 95)
Crystallisk
Increased spawn rate of Crystallisk significantly
Ravager Crystallisk:
Decreased the Ravager’s HP to 45 (was 125)
Decreased the Ravager’s damage to 11 (was 14)
Decreased the Ravager’s HP gain per wave to 2 (was 4)
Burrows
Increased amount of Burrows per wave slightly
Mutations
Fracturion:
Increased amount of XP rewarded for defeating Fracturion to 6300 (was 3045)
Removed basic attack sequence
Decreased amount of XP rewarded for defeating Fracturion to 4000 (was 6300)
General
Upgrades now display the amount of stacks you unlocked
Decreased XP-scaling per level
Increased amount of XP gained per shard
Increased required XP for first level
System
Reworked combat system for Mutations to be more consistent
Audio
Adjusted volume of sound effects for volume balancing
Bug Fixes
Fixed a bug where Fracturion would not charge to a fixed distance
Fixed text overflowing on large numbers for the floating damage numbers
Fixed pause menu not working after some time
Known Issues
Lightning strike upgrade does not get reset
Dashing through the gate
Title PRESS E TO INTERACT stays present
Burrow states are visible on top of each other
Pause menu stops working
Pausing when Fracturion roars keeps roar VFX present
Wave stats on result screen displays 14 waves completed instead of 15
Web Build
Menu scaling
Browser sometimes displays error when attempting to go fullscreen
Source
Changelog.gg summarizes and formats this update. How we read updates.
