What changed
0 fixes1 addition0 changes0 removals
addedLast night I joined the ranks of developers who release a game and then issue a patch the day after - shame on me! But when you're just one person writing a game with a couple of testers, some things are bound to slip through. I removed a small bug that could turn you into a zero-health zombie in Ironworks B, which produced interesting but undesirable results. I've also added an option to run the game at 60 frames per second instead of the default 50 - a couple of people I talked to were having speed issues with the game and I wondered if their graphics cards weren't agreeing with a locked 50fps, so added this to help them out. I'd meant this option to be hidden in the right-click menu but it turns out the game offers it up to you whenever you launch it from the Steam Play button. So you can now play the game at a slightly faster pace if you like - bear in mind that everything's really tuned for 50fps and the clock on timed missions will run a little fast in this mode, but you might find it more comfortable.
Crystal Towers 2 XL changes
addedLast night I joined the ranks of developers who release a game and then issue a patch the day after - shame on me! But when you're just one person writing a game with a couple of testers, some things are bound to slip through. I removed a small bug that could turn you into a zero-health zombie in Ironworks B, which produced interesting but undesirable results. I've also added an option to run the game at 60 frames per second instead of the default 50 - a couple of people I talked to were having speed issues with the game and I wondered if their graphics cards weren't agreeing with a locked 50fps, so added this to help them out. I'd meant this option to be hidden in the right-click menu but it turns out the game offers it up to you whenever you launch it from the Steam Play button. So you can now play the game at a slightly faster pace if you like - bear in mind that everything's really tuned for 50fps and the clock on timed missions will run a little fast in this mode, but you might find it more comfortable.
Last night I joined the ranks of developers who release a game and then issue a patch the day after - shame on me! But when you're just one person writing a game with a couple of testers, some things are bound to slip through. I removed a small bug that could turn you into a zero-health zombie in Ironworks B, which produced interesting but undesirable results. I've also added an option to run the game at 60 frames per second instead of the default 50 - a couple of people I talked to were having speed issues with the game and I wondered if their graphics cards weren't agreeing with a locked 50fps, so added this to help them out. I'd meant this option to be hidden in the right-click menu but it turns out the game offers it up to you whenever you launch it from the Steam Play button. So you can now play the game at a slightly faster pace if you like - bear in mind that everything's really tuned for 50fps and the clock on timed missions will run a little fast in this mode, but you might find it more comfortable.