In this update3
Full notes
Full Crystal Raiders VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey, raiders!
What changed
- Gameplay
- Workshop
- Store
- Balance
Crystal Raiders VR changes
We're very excited to release Crystal Raiders VR today with the full game content. We've been working hard since May, based on the feedbacks and suggestions, to make the game bigger and better in many ways. Thank you all for the support during the Early Access!
You can find the list of all of the updates during the Early Access here: All the Early Access changes
With the full release, we still of course have some nice new things to add.
More weapon upgrades
Bow
Frost arrows - Slow down enemies
Trap arrow - Make an electric trap between two arrows
Shield wall arrow - A temporary shield barrier in the target location.
Hammer
Explosion - Strong AoE explosion around the player
Heal - Touch a player to heal
Personal shield - Temporary shield on the user
Pistol
Sticky mine launcher - Proximity mine that explodes when an enemy gets near it
Rapid fire - Shoots multiple projectiles while trigger is held down
Dome shield launcher - Spawns a temporary dome shield in target location
Player character upgrades
You can purchase these upgrades to your character with crystals. The upgrades can be used once per level.
An additional heart
+25 energy orbs
Gun master - pistol damage bonus
+50 energy orbs
Sprinting speed increase
Jump height increase
The final boss and levels
6 new levels and the final Tower boss level. These ones you'll gotta go explore on your own to see...
A big list of minor improvements and fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
