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Steam News4 June 20215y ago

Early Access update 1: New levels, boss level changes and more

Hello, Raiders! Thanks for all the feedback so far. We've taken it all into consideration and have started implementing many of them.

In this update4

Full notes

Full Crystal Raiders VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, Raiders!

What changed

11 fixes3 additions6 changes1 removal
  • Gameplay
  • Store
  • Balance
  • Fixes
addedNew features3 New levels
addedNew featuresThe new levels are part of the next set of levels we'll be updating soon. You'll get a bit more raiding to do as the first levels + the boss fight took players only about 1,5 hours on average to complete! Busy work!
changedNew featuresShop between levels
addedNew featuresYou'll now be able to purchase new cosmetics and fill your Crystal Energy orbs for your special abilities in after the level.
changedChangesSay goodbye to the OP weapon. The gun now looses accuracy starting from 10m distance. This should bring more balance between the weapons and give the players a reason to use the bow more often.
removedChangesYou can no longer clear the levels completely of enemies. Bombs will be always spawned from now on, so if you move backwards in the level, you'll still get to fight and face some enemies.
Player health35Player health increased, buff

Crystal Raiders VR changes

added3 New levels
addedThe new levels are part of the next set of levels we'll be updating soon. You'll get a bit more raiding to do as the first levels + the boss fight took players only about 1,5 hours on average to complete! Busy work!
changedShop between levels
addedYou'll now be able to purchase new cosmetics and fill your Crystal Energy orbs for your special abilities in after the level.
changedSay goodbye to the OP weapon. The gun now looses accuracy starting from 10m distance. This should bring more balance between the weapons and give the players a reason to use the bow more often.

Thanks for all the feedback so far. We've taken it all into consideration and have started implementing many of them. This first update will give you a taste of the next set of levels and make a bunch of smaller adjustments and changes.

New features

3 New levels

The new levels are part of the next set of levels we'll be updating soon. You'll get a bit more raiding to do as the first levels + the boss fight took players only about 1,5 hours on average to complete! Busy work!

Shop between levels

You'll now be able to purchase new cosmetics and fill your Crystal Energy orbs for your special abilities in after the level.

Changes

The pistol

Say goodbye to the OP weapon. The gun now looses accuracy starting from 10m distance. This should bring more balance between the weapons and give the players a reason to use the bow more often.

The boss fight

We wanted to make the boss arena more interesting. We applied some changes to it, but to know more you'll have to go see yourself.

Level clearing

You can no longer clear the levels completely of enemies. Bombs will be always spawned from now on, so if you move backwards in the level, you'll still get to fight and face some enemies.

Player health

Player health increased from 3 to 5. This is an experimental change so let's see if it will make things too easy for you all. Let us know!

Small adjustments

  • Screen will go black when player tries to put head into the walls

  • Items are equiped automatically after purchase

  • Player movement framerate increased

Bug Fixes

  • Fixed bug with bow explosive arrow

  • Fixed eyes floating outside players head

  • Clothing clipping fixes

  • Crystal tower attack fix

  • Starting island Collider fix

  • Level fixes: places where players can get stuck or leave

  • Level fixes: visual bug fixes

  • Lighting fix for medium quality

  • Tutorial hint visual fix

  • Achievements not working fix

  • NullRef error fixes

Source

Steam News / 4 June 2021

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